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  • ripforareason
    Apprentice
    • Dec 2016
    • 84

    #16
    It was under the assumption of taking loremaster, you would have lorekeeper, loremaster, concentration, bane, master hunter, keen senses.

    Eye for detail is only for smithers, because an early-midgame false floor can completely derail your character, and it is very irritating to put it on a crown only to swap it out for fights.

    My perception ability set would be, in mpa-sil 1.3:

    Warrior or archer, no smithing:

    Always:
    Lorekeeper, Loremaster, Rauko-Bane, Concentration
    Sometimes: Keen Senses

    Warrior or archer with nontrivial smithing:
    Always: Eye for Detail, Concentration, Rauko-Bane
    Sometimes: Keen Senses
    Never: Lore abilities

    Stealth/Pacifist:
    Never tried this one, but presumably you'd go for Listen.

    In Vanilla I would probably drop Concentration, since it has an extra prerequisite in Vanilla making it much less attractive.

    Comment

    • wobbly
      Prophet
      • May 2012
      • 2631

      #17
      Ah, it's much more reasonable without loremaster & of course on the Finarfin. Though you want to be pretty careful with master hunter as it throws off your sense of progression along the power-curve. You can be hammering dragons, see Smaug & suddenly you're 3 less melee then you think you are. Or you shift from werewolves to greater werewolves & the jump in difficulty is bigger till you down the 1st one.

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