Anyone know the chance of breaking out of webs?

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  • protopulse
    Apprentice
    • Dec 2016
    • 63

    Anyone know the chance of breaking out of webs?

    Just died to a sword spider from full HP when I was well over sword spider depth (+15 melee, +11 evasion on 400 feet). I spent all of my turns trying to break out and by the time I finally did, I was 1 hit from death. I believe it was 6 or so turns in a row of me trying to break out and failing. I had 3 strength. For a second I thought the game bugged out, because I've always broken out of webs on first or second try before with that much strength. Like what are the odds?

    I could have lived probably if I quaffed an !orcish liquor. But I decided to let RNG take the reins and just watch with morbid curiosity. And turns out, RNG showed me no mercy. Even out of the web, that one sword spider was simply too good for ol' Lorod. I swear that character of mine is actually cursed. He's been dying to the most ridiculous reasons.
  • HugoVirtuoso
    Veteran
    • Jan 2012
    • 1237

    #2
    More STR or at least an Herb of Rage / Potion of STR will do it
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    • protopulse
      Apprentice
      • Dec 2016
      • 63

      #3
      Yes, but that didn't answer my question...

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      • Infinitum
        Swordsman
        • Oct 2013
        • 319

        #4
        It's an opposed d20 roll, same as most everything else in Sil. Each turn you roll a d20 and add your will score to the total. Each point of strength adds 10 effective will score, as does each source of free action (including song of freedom). To break free you need to exceed the web's DC + 1d20.

        There is an up-to-date manual .pdf in the installation which comprehensibly lists all the various mechanics in the game; very useful for this sort of query.

        EDIT: Actually, now I'm uncertain whether will figures into it at all. Might just be (STRx10 + #FAx10 + 1d20).
        Last edited by Infinitum; January 25, 2017, 00:46.

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        • protopulse
          Apprentice
          • Dec 2016
          • 63

          #5
          Ah, okay. I actually checked the manual first and did not see it mentioned there. What is DC? Depth count? Difficulty? Are sword spider webs easier to get out of than distended spider webs?

          If the formula is STRx10 + #FAx10 + 1d20, then with 3 strength, to have failed that many checks in a row, I'd imagine the odds to be quite low indeed. I must have rolled 1s and 2s each and every time on that 1d20 and the web 19s and 20s.

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          • debo
            Veteran
            • Oct 2011
            • 2402

            #6
            The difficulty is fixed at 7. Your score is your strength or -1, whatever is higher (that is, any strength lower than -1 is the same as -1.)

            -10 to difficulty for each pip of free action you have.

            -[banebonus] to difficulty if you have spiderbane

            After that it's just d10+str vs d10+difficulty. If that comes out <=0, you break free.

            (The only skill checks done with d20s are for melee vs. evasion. Everything else uses d10.)
            Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

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            • protopulse
              Apprentice
              • Dec 2016
              • 63

              #7
              Oh, strength has much less impact than I expected. That explains it then. Thanks guys.

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              • Patashu
                Knight
                • Jan 2008
                • 528

                #8
                When you roll to escape a web, is the roll shown in the dice roll screen? Maybe it should be.
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                Comment

                • debo
                  Veteran
                  • Oct 2011
                  • 2402

                  #9
                  Originally posted by Patashu
                  When you roll to escape a web, is the roll shown in the dice roll screen? Maybe it should be.
                  The only "roll screen" is for combat rolls. It wouldn't be that hard to make it show rolls for skill checks, but the skill_check function itself doesn't know what quantities are being checked against, so it would be trickier to inform the user of that (e.g. "7 + d10 was rolled vs 4 +d10" is easy, "player rolled 9 + d10 stealth vs monster 4 + d10 perception" would be horrid.)

                  I'm guessing you'd want to flag which specific rolls to show also, since there are a whole bunch happening all the time to check if the player is spotted, if they see a trap, etc.
                  Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                  Comment

                  • wobbly
                    Prophet
                    • May 2012
                    • 2631

                    #10
                    Originally posted by protopulse
                    Oh, strength has much less impact than I expected. That explains it then. Thanks guys.
                    Hmm, if I've got my numbers right it's still a decent difference:

                    Code:
                    -1: 3%     6: 45%     13: 94%
                     0: 6%     7: 55%     14: 97%
                     1: 10%    8: 64%     15: 99%
                     2: 15%    9: 72%     16+: 100%
                     3: 21%    10: 79%
                     4: 28%    11: 85%
                     5: 36%    12: 90%
                    So for 3 str & no FA you'll be out within 3 turns around 50% of the time.
                    2 str & no FA would be out within 3 turns 38.5% of the time.

                    Hmm, 3 str no FA stuck for 6 turns would be roughly 1 in 4 right? Quite possible & nasty with a fast high hitter like a spider
                    Last edited by wobbly; January 25, 2017, 05:43.

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                    • Psi
                      Knight
                      • Apr 2007
                      • 870

                      #11
                      I never knew FA affected web escapes - thanks for that!

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                      • protopulse
                        Apprentice
                        • Dec 2016
                        • 63

                        #12
                        That looks correct. Being stuck in the web for 6 turns is almost certain death especially for evasion reliant builds or if you had no rPois. 1 in 4 is a bit too common for my tastes. If I can't get out within 3 turns, it's probably a good idea to just use up a !strength. But once you find a source of free action, web troubles are pretty much a thing of the past. Should be able to find a ring of free action, weapon of final rest, or boots of free action by say 500 feet somewhat reliably.

                        Comment

                        • wobbly
                          Prophet
                          • May 2012
                          • 2631

                          #13
                          If your melee is high enough & you have a doriath weapon hitting it till it runs can sometimes be a better bet then escaping but yeah fa before web depth is a good idea. Often if I'm going for solid & simple on a feanor I'll just get fa at the 1st forge(boots or ring). Stops any badly timed wight or caltrop trap encounters too.

                          Comment

                          • protopulse
                            Apprentice
                            • Dec 2016
                            • 63

                            #14
                            Yea, gloves of the forge + shield of deflection + FA greaves start is pretty solid on melee Feanor. Sometimes I make a crown of grace or leather armour of resilience in the place of the greaves.

                            Comment

                            • Infinitum
                              Swordsman
                              • Oct 2013
                              • 319

                              #15
                              I'd say. Shows what I know I s'pose.

                              Comment

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