Statistics: The abilities winners use in Sil 1.3.0

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  • wobbly
    Prophet
    • May 2012
    • 2629

    #46
    Re Vanish - It's actually rare that I take that on a stealth character. Mostly because sprinting is so good for a stealth character & does it better. 2 closed doors is the equivalent of the +10 from vanish & if your standing still in another room or better singing silence you don't have trouble vanishing without it. It's certainly got it's good pts if you need to vanish by breaking line of sight otherwise there's better abilities that already do the same job.

    One thing I was unsure of here is how the ability interacts with song of lorien? Does it actually help?

    Comment

    • wobbly
      Prophet
      • May 2012
      • 2629

      #47
      Almost forgot. Throwing Mastery. I tried this recently & I'd play this for fun on say, a dwarf. However the interface is too painful. Archery is just very smoth. 'ff' 'ff' 'ff'. Throwing constantly slows the game down. To get anything out of it I think you want to be throwing spears in melee for the bonus. Finesse+Throwing & they critical reasonably well. Trouble was it was slow & painful to play that way.

      Comment

      • fph
        Veteran
        • Apr 2009
        • 1030

        #48
        - 169 Dexterity: I suppose there are a few abilities with this name, and I know it is good, but I was surprised to see it all the way at the top. Perhaps adjusting for all the ways you can get it (and get it multiple times) I'm less surprised.
        Minor suggestion: would it be possible to rename the multiple Dexterities and Graces in the tree to differentiate them, just for ease of discussion and dump-reading?
        If you have no better ideas for the names, even something unimaginative like legendary dexterity and prodigious dexterity would do.
        --
        Dive fast, die young, leave a high-CHA corpse.

        Comment

        • debo
          Veteran
          • Oct 2011
          • 2402

          #49
          Originally posted by wobbly
          Almost forgot. Throwing Mastery. I tried this recently & I'd play this for fun on say, a dwarf. However the interface is too painful. Archery is just very smoth. 'ff' 'ff' 'ff'. Throwing constantly slows the game down. To get anything out of it I think you want to be throwing spears in melee for the bonus. Finesse+Throwing & they critical reasonably well. Trouble was it was slow & painful to play that way.
          I just keep one big stack and ctrl-t. Unless something is really dangerous, picking what ammo to use is really just a pain. I use throwing a ton until about 500' , especially if I don't find a longbow.
          Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

          Comment

          • Patashu
            Knight
            • Jan 2008
            • 528

            #50
            There are 38 new winners since the last time I ran statistics (most of them by the prolific ripforareason). Let's run them again:

            Code:
            Hardiness,200
            Dexterity,193
            Song of Slaying,188
            Keen Senses,176
            Constitution,155
            Dodging,153
            Finesse,144
            Poison Resistance,137
            Song of Sharpness,132
            Sprinting,129
            Lore-Keeper,121
            Flanking,119
            Momentum,112
            Grace,106
            Power,105
            Lore-Master,105
            Critical Resistance,100
            Jeweller,91
            Rauko-Bane,91
            Inner Light,89
            Follow-Through,89
            Strength,87
            Crowd Fighting,84
            Opportunist,83
            Rapid Attack,78
            Weaponsmith,75
            Exchange Places,73
            Concentration,71
            Parry,70
            Woven Themes,70
            Disguise,68
            Song of the Trees,67
            Zone of Control,67
            Charge,66
            Heavy Armour Use,66
            Armoursmith,66
            Precision,63
            Artifice,62
            Flaming Arrows,59
            Assassination,57
            Enchantment,51
            Riposte,50
            Focused attack,50
            Two Weapon Fighting,50
            Leaping,48
            Listen,44
            Song of Aule,44
            Clarity,40
            Careful Shot,36
            Knock Back,33
            Subtlety,32
            Eye for Detail,31
            Vanish,30
            Song of Elbereth,29
            Master Hunter,29
            Majesty,28
            Crippling Shot,25
            Song of Freedom,25
            Controlled Retreat,25
            Song of Silence,24
            Artistry,24
            Blocking,23
            Polearm Mastery,22
            Point Blank Archery,22
            Masterpiece,22
            Rapid Fire,20
            Cruel Blow,20
            Versatility,17
            Curse Breaking,15
            Channeling,15
            Song of Staying,15
            Song of Lorien,13
            Wolf-Bane,12
            Whirlwind Attack,12
            Mind Over Body,12
            Song of Mastery,10
            Dragon-Bane,5
            Song of Este,5
            Serpent-Bane,5
            Strength in Adversity,3
            Unwavering Voice,2
            Orc-Bane,2
            Troll-Bane,1
            Spider-Bane,1
            Throwing Mastery,0
            My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

            Comment

            • Grognor
              Rookie
              • Aug 2015
              • 3

              #51
              Originally posted by fph
              Minor suggestion: would it be possible to rename the multiple Dexterities and Graces in the tree to differentiate them, just for ease of discussion and dump-reading?
              If you have no better ideas for the names, even something unimaginative like legendary dexterity and prodigious dexterity would do.
              Evasion dexterity: Agility
              Stealth dexterity: Deftness
              Archery dexterity: Adroitness? Celerity? Leave it as is?

              Perception grace: Discernment? Acumen?
              Smithing grace: Elegance? Taste?
              Song grace: Resonance? Mellifluousness?

              the grace ones are much harder to come up with alternative names for.

              also, the Constitution skill in the Will tree could be renamed to almost anything on this list.
              aphorisms & observations: https://twitter.com/grognor

              Comment

              • krazyhades
                Swordsman
                • Jun 2013
                • 428

                #52
                +1 for mellifluousness

                Comment

                • Philip
                  Knight
                  • Jul 2009
                  • 909

                  #53
                  I like your proposals for Dexterity. For Archery I guess leave it as it is, can't think of anything better.
                  For Perception, some synonym of intelligence should do, since perception seems to be part noticing things and part putting them together.
                  For Smithing, any adjective used to describe Feanor ought to do, really. He does sort of define graceful smithing after all.
                  Constitution can probably stay the same.
                  Song could either stay the same, or could use an adjective used to describe Luthien or Melian, since they sort of define the field.

                  Comment

                  • taptap
                    Knight
                    • Jan 2013
                    • 710

                    #54
                    Should you really make a game more complicated for the sake of having a better reading in a statistic?

                    Comment

                    • Philip
                      Knight
                      • Jul 2009
                      • 909

                      #55
                      I don't think it makes the game more complicated, since all it would involve is renaming a couple abilities, and it makes dumps much easier to parse when you have a clue which Dexterity was taken when, for example. Also, it feels a tiny bit unclean to have multiple abilities with the same name, even if they do have the same effect.

                      Comment

                      • ebering
                        Rookie
                        • Mar 2017
                        • 12

                        #56
                        Simpler solution for dumps.

                        (Grace) becomes (Smithing: Grace)

                        &c.

                        Try it tomorrow in ebering-sil.

                        Comment

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