I am fairly new and I have a few questions
For some context on my level of skill I cannot get past 350ft and most of the time I barely get that far anyway
What weapons would you recommend in the first few hundred feet? I tend to use a short sword but it is not cutting it, the classes I use tend to be a stealthy archer/warrior or a protection/smithing build
How can orc soldiers take so many hits, I know this is stupid but I was standing in the middle of a hall and there was two orc soldiers they closed the gap between us shockingly quickly, I thought my shortbow of Gondolin would cut it, sadly it did not and dear old Alagon lies in the ground for the hundredth time
Why is a potion not identified when I use it?
How do I best deal with shadows, I have only come across one so far and it touched me to death
Do orc thieves take stuff from you? Any Orc thieve I have come across I had either avoided or killed
What abilities would you best recommend for the builds I have listed above, I typically go straight for charge
How do I wield a weapon with both hands?
Will there be another update for this game soon? And has there be any details on it? I have a suggestion a trap where if it is triggered a chasm will open in a circle around the player forcing him/her to either leap over the chasm with the leap ability or do a Gandalf on it and plummet down it
What is to be found in secret rooms weapons,chests? And any tips on how to find them?
How do I Identify and item? As I have previously said using it does not seem to work and X does not work either I know there is an ability I can get but I would like to avoid that
Another suggestion would be a heavily guarded armoury room and sleeping quarters for enemies. orc smiths could be a new enemy they wield a smithing hammer that has a chance of stunning the player, upon death they drop a weapon
My last suggestions are a fissure, basically a chasm filled with fire that would occasionally spawn a Balrog or a Fire-Drake, an Orc pit that has and orc breeder nearby, this pit can spawn any type of orc. And last a kennel room which has few wolf riders/ kennel master inside along with wolves
Thanks very much in advance for reading all of this and for providing answers for my questions, I would be glad if you would kindly provide feedback on my suggestions and the likelihood of them being implemented
Sorry for grammar mistakes, this was quickly typed
For some context on my level of skill I cannot get past 350ft and most of the time I barely get that far anyway
What weapons would you recommend in the first few hundred feet? I tend to use a short sword but it is not cutting it, the classes I use tend to be a stealthy archer/warrior or a protection/smithing build
How can orc soldiers take so many hits, I know this is stupid but I was standing in the middle of a hall and there was two orc soldiers they closed the gap between us shockingly quickly, I thought my shortbow of Gondolin would cut it, sadly it did not and dear old Alagon lies in the ground for the hundredth time
Why is a potion not identified when I use it?
How do I best deal with shadows, I have only come across one so far and it touched me to death
Do orc thieves take stuff from you? Any Orc thieve I have come across I had either avoided or killed
What abilities would you best recommend for the builds I have listed above, I typically go straight for charge
How do I wield a weapon with both hands?
Will there be another update for this game soon? And has there be any details on it? I have a suggestion a trap where if it is triggered a chasm will open in a circle around the player forcing him/her to either leap over the chasm with the leap ability or do a Gandalf on it and plummet down it
What is to be found in secret rooms weapons,chests? And any tips on how to find them?
How do I Identify and item? As I have previously said using it does not seem to work and X does not work either I know there is an ability I can get but I would like to avoid that
Another suggestion would be a heavily guarded armoury room and sleeping quarters for enemies. orc smiths could be a new enemy they wield a smithing hammer that has a chance of stunning the player, upon death they drop a weapon
My last suggestions are a fissure, basically a chasm filled with fire that would occasionally spawn a Balrog or a Fire-Drake, an Orc pit that has and orc breeder nearby, this pit can spawn any type of orc. And last a kennel room which has few wolf riders/ kennel master inside along with wolves
Thanks very much in advance for reading all of this and for providing answers for my questions, I would be glad if you would kindly provide feedback on my suggestions and the likelihood of them being implemented
Sorry for grammar mistakes, this was quickly typed
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