Suggested changes

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  • xorzac
    Adept
    • Sep 2016
    • 137

    Suggested changes

    Granted, I speak from 1.1.1, but far as I know none of these were affected by later versions.


    Move slaying to about cost 5. It's too good at 2. Give it a base +1 or +2 to compensate, to make it more useful early.

    Increase each successive critical by 1. So a 1 lb. Weapon would go from 8 to 9 to 10 to 11 etc. My latest build was way overpowered.

    I'll post more later but those are the big ones.
  • xorzac
    Adept
    • Sep 2016
    • 137

    #2
    Throne room:

    Reduce trolls/orcs by at least 1/2. They are cannon fodder. Add like cat assassin holes with only 1 exit. Make Morgoth intelligent/non aggro and territorial.

    Add a few more challenge enemies like greater werewolf or vampire lord.

    This would make it much more interesting! And reduce +43 slaying bonus potential (absurd!).

    Comment

    • xorzac
      Adept
      • Sep 2016
      • 137

      #3
      The changes to criticals I think will fix cruel blow & song of slaying.

      Maybe add +1 or +2 to daggers/short swords?

      Weapon additions:

      Hand axe: 2d7 (-2)
      Two handed sword: 3d6 (-3)

      Comment

      • xorzac
        Adept
        • Sep 2016
        • 137

        #4
        1 PT voice songs changed to 2/3 except song of mastery & sharpness.

        Comment

        • xorzac
          Adept
          • Sep 2016
          • 137

          #5
          After 1.2.1, I still suggest these. Plus my shield thread.

          Comment

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