Make Artistry automatic

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  • bagori nd
    Apprentice
    • Apr 2014
    • 56

    Make Artistry automatic

    i.e., let any character with weaponsmith/armoursmith improve the stats on smithed weapons/armour automatically.

    rationale: As it stands, Artistry is a not a great long-term investment, since it is (and should be) duplicated by Artifice. As such, this wouldn't impact dedicated smiths much, but it would make would putting a few points in Smithing and just taking one of these abilities (along with maybe Enchantment) a more viable choice, since with a lucky pair of smithing gauntlets and a bit of mithril you could make pretty decent stuff with a reasonably low XP investment.
  • seraph
    Adept
    • Jan 2016
    • 120

    #2
    i like this idea. the only problem would be balancing the early game. for 300 exp a fëanor could make a fine longsword and longbow. a little more investment and you can make them double-fine or add an ego and +3 arrows become available too. however i think the difficulty needs to be adjusted anyway. so once that is done it wouldn't be unbalanced.

    another option would be to add stuff onto artistry: either +1 to the number of uses on forges or -1 to the number of uses to make an artifact; a reduction in smithing time; etc.

    Comment

    • wobbly
      Prophet
      • May 2012
      • 2629

      #3
      I'm just going to note that artistry/enchant is actually the easier way to go on the Nogrod then artifice - mostly because less smithing investment is easier & 3 fine enchanted bits of gear as opposed to 1 mediocre artifact. Also stealth runs can get anything they'd ever want from artiface (x3) from enchant/artistry. Add jeweler (1000xp on top of armour/artistry/enchant on the Nogrod) & you get the feanorian lamp of brightness at 16.

      Otherwise I pretty much agree. Fine gear already requires the raw skill to build, I don't see what artifice adds to the mix. Ordinary fine is easy to find in dungeon. Low weight fine also takes a lot of skill, again you'd still need to invest raw points.
      Last edited by wobbly; September 2, 2016, 19:25.

      Comment

      • Infinitum
        Swordsman
        • Oct 2013
        • 315

        #4
        Seems fair enough. Smithing does have too many must-have abilities as is. Makes me wonder if the other smithing abilites could be consolidated as well, eg Blacksmithing (weapons, armour, artistry) -> Runesmithing (jewelry, enhancemens) -> Artifice. Granted with Masterpiece that's just 4 abilites + Grace in the tree, but hey new design space. It would also ensure that characters could actually afford proper artifact smithing prior to the endgame.

        Comment

        • Psi
          Knight
          • Apr 2007
          • 870

          #5
          For info Artifice doesn't supercede Artistry - they stack. For high end smiths you really want both to make the nicest gear.

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