After another smithing start in which I found 2 of my 4 earlygame smithing items (Mail Corslet of Protection and Round Shield of Deflection [+2, 1d3]) on the ground early on, I'm wondering if one way to make smithing viable as a "playstyle" and not just a means of winning more on an overpowered character, would be to remove the Artistry skill and just let players add bonuses to their armor. You will still fall a little behind a regular character by about 15k experience if you have around 13 smithing and want to go for Artifice and Masterpiece, which is good for 4-5 points of mid-late game Melee/Evasion. You can recoup some of this with Artistry, but it's a lot of experience, and as of 1.3 I find that things like a Cloak of Protection [+2, 1d1], Mail Corslet of Protection (-1)[-3, 2d5], Helm of Brilliance [-1, 1d3] and the like are not all that rare. As far as I can tell, there's also less experience in 1.3 compared to older versions where the biggest smithing abuses happened, with some help from dual-wielded smithing warhammers and artefact cloaks of grace.
This might make smithers insufficiently weak mid-game for their lategame power, I'm not sure.
This might make smithers insufficiently weak mid-game for their lategame power, I'm not sure.
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