Sil 1.3

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  • seraph
    replied
    i just click the x in the top right. and i always use the same save file. i think hm had the solution (i.e. check for multiple instances of sil open at the same time). it has not happened since.

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  • bron
    replied
    Originally posted by seraph
    doesn't the game save automatically?
    If you exit normally, yes. How are you exiting the program? If you use cntrl-X, you should be fine. If you exit by killing the program (cntrl-C or cntrl-backslash, or equivalent) then potentially no.

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  • nikheizen
    replied
    Originally posted by wobbly
    It'd be nice to have an option to prompt to attack for pacifist runs, ruined a few bumping in to things at the start.
    You can inscribe weapons with !a in Sil to make them prompt you before attacking.

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  • wobbly
    replied
    It'd be nice to have an option to prompt to attack for pacifist runs, ruined a few bumping in to things at the start.

    Also noticed something pretty funny today. If you've got too much stealth & you try singing elbereth next to a troll guard it won't actually notice you. Eventually I remembered I had exchange places, stoped singing & exchanged places. It suddenly realized it was scared & meant to be running away.

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  • bagori nd
    replied
    end result, I'm pretty sure. (song of sharpness probably confirms this.)

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  • Infinitum
    replied
    Sharp weapons reduce enemy preotection by 50%. All enemy protection is formatted as a number of d4's; not sure whether it reduces the amount of d4's proportionatly or applies directly to theend result.

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  • wobbly
    replied
    Or you're doing my trick of forgetting the current character name and opening old dead characters instead. Sharpness is a % of protection. It stacks with the song. You'll see it if you open the game rolls window. Some weapons are sharper then others e.g. angrist is sharper then the other dagger.

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  • seraph
    replied
    thanks! i'll keep an eye out. that seems plausible but i agree that it's a bit inconsistent.

    unrelated question: how does sharpness (on a weapon) effect protection? does it stack with the song?

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  • HallucinationMushroom
    replied
    It sounds a lot like this scenario:

    Have two instances of same game running. Play really far on one then exit. Then absent mindedly quit the other one, maybe exiting from taskbar or something without thinking about it, overwriting the previous save. Same character, same layout, etc. but rolled back.

    Your description doesn't quite match, but reminded me of this. I've never seen this behavior in Sil personally, but I haven't played 1.3 yet. But, fwiw, maybe check for multiple Sil programs running at once?

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  • seraph
    replied
    okay a couple times now, i'll stop playing and when i come back my character is gone; whenever i load the save file it goes to the character creation screen. i don't suppose there is any way to recover it? am i doing something wrong? doesn't the game save automatically?

    edit: forgot to mention: the first time i start a new character, the starting level is always exactly the same as the last run and the consumables are the same. also, the items generated throughout were similar. e.g. i have found exactly 2 amulets of preservation in all my playthroughs; both were in the last two.
    Last edited by seraph; August 12, 2016, 13:41.

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  • wobbly
    replied
    Possibly. It was +20 for 2 crits

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  • debo
    replied
    This is pedantic, but I think it's actually 2lbs per die for monsters.

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  • wobbly
    replied
    So Boldog, 5lb 1d10 spear for 1d15, but as a 1 dice monster he's criticals are calculated at 1lb. Just died from 25 hps, [+8, 7-23] even with him stunned. It's a bit over the top against high protection characters especially at the depth he appears.

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  • seraph
    replied
    eye for detail could stand a buff, as valuable as perception abilities are. just had a game in which i fell through no less than four false floors. the last i had eye for detail. i think my perception was > 10 as well.

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  • mibert
    replied
    I noticed the following odd behavior:

    Using a staff of light will make sleeping and unwary orcs cringe, but not wake them up or alert them.

    Also I've seen unique orcs carrying weapons of Gondolin

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