I'm guessing most people here have heard of anydice before, but if you haven't it's super fun! I had a pseudo-sil-combat simulator up and running in like 2 mins:
Fun with Anydice
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This would be really useful if I could figure out how to work it :P
I'm working on a board game and I can't seem to figure out how to get the kind of odds I want. I'm trying to count the number of dice over another roll and it won't let me use dice in conditionals. -
two questions:
does anyone know how to effectively input a non-integer weapon weight (currently it rounds down)?
i made a riposte function. but it has the old problem of calculating a miss as a hit. more specifically, the new function result replaces the old one. how do i get the functions to have different results?
edit: just noticed that both hits are calculated using the same rolls. i can fix that but it won't be very clean.
edit2: okay i think i fixed it.
edit3: so i chatted with the creator. non-integer variables don't work.Last edited by seraph; August 23, 2016, 06:13.Comment
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so during a recent run i was wondering if i should take poison resistance. i plugged in the stats for a were-wolf attack against my current set-up:
with poison resistance
without poison resistance
cuts the average damage to almost a quarter. and the damage dice only get bigger from there.Comment
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