Fun with Anydice

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  • debo
    Veteran
    • Oct 2011
    • 2402

    Fun with Anydice

    I'm guessing most people here have heard of anydice before, but if you haven't it's super fun! I had a pseudo-sil-combat simulator up and running in like 2 mins:

    AnyDice is an advanced dice probability calculator, available online. It is created with roleplaying games in mind.
    Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'
  • Arseface
    Rookie
    • Jul 2014
    • 12

    #2
    This would be really useful if I could figure out how to work it :P

    I'm working on a board game and I can't seem to figure out how to get the kind of odds I want. I'm trying to count the number of dice over another roll and it won't let me use dice in conditionals.

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    • Serephina
      Rookie
      • Dec 2014
      • 23

      #3
      Cute, but minor error in that if you whiff the attack, the algorithm still continues to calculate damage as if it was a normal hit.

      Comment

      • seraph
        Adept
        • Jan 2016
        • 120

        #4
        Originally posted by Serephina
        Cute, but minor error in that if you whiff the attack, the algorithm still continues to calculate damage as if it was a normal hit.
        fixed? changing the protection value is wonky. you have to change the second "result field"

        edit: cleaned it up bit
        Last edited by seraph; August 22, 2016, 21:54.

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        • seraph
          Adept
          • Jan 2016
          • 120

          #5
          two questions:

          does anyone know how to effectively input a non-integer weapon weight (currently it rounds down)?

          i made a riposte function. but it has the old problem of calculating a miss as a hit. more specifically, the new function result replaces the old one. how do i get the functions to have different results?

          edit: just noticed that both hits are calculated using the same rolls. i can fix that but it won't be very clean.

          edit2: okay i think i fixed it.

          edit3: so i chatted with the creator. non-integer variables don't work.
          Last edited by seraph; August 23, 2016, 06:13.

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          • seraph
            Adept
            • Jan 2016
            • 120

            #6
            so during a recent run i was wondering if i should take poison resistance. i plugged in the stats for a were-wolf attack against my current set-up:

            with poison resistance
            without poison resistance

            cuts the average damage to almost a quarter. and the damage dice only get bigger from there.

            Comment

            • thomasd3
              Scout
              • Jun 2017
              • 39

              #7
              what would be cool would be to compare 2 graphs. How does 3d4 compare with 2d6 for example.

              Comment

              • tumbleweed
                Adept
                • May 2015
                • 112

                #8
                Originally posted by thomasd3
                How does 3d4 compare with 2d6 for example.
                Just have it graph the difference.
                Code:
                output 3d4 - 2d6

                Comment

                • thomasd3
                  Scout
                  • Jun 2017
                  • 39

                  #9
                  Originally posted by tumbleweed
                  Just have it graph the difference.
                  Code:
                  output 3d4 - 2d6
                  Very cool! thanks!

                  Comment

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