New player: what to do next?

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  • roflburger
    Rookie
    • Jun 2014
    • 2

    New player: what to do next?

    Hi all,

    just wondering if I could get some advice on what to go after next in my current game. I havent played much of Sil yet, so I dont really know what would probably be best.
    I was thinking about ditching my shield, taking sublety and using the short sword, another idea is to invest some more into smithing and make myself a fany new sword.

    Thanks a lot in advance!
    Code:
      [Sil 1.2.1 Character Dump]
    
     Name   Lulu.d.G.     Age      591       Str   2
     Sex    Male          Height   5'9       Dex   5
     Race   Noldor        Weight   152       Con   5 =  4  +1
     House  Feanor                           Gra   3
    
     Game Turn   14,575   Melee  (+19,2d7)   Melee       19 = 13  +5      +1
     Exp Pool     3,764   Bows    (+6,2d8)   Archery      6 =  0  +5      +1
     Total Exp   28,864   Armor [+19,5-13]   Evasion     19 = 10  +5  +4
     Burden        98.3                      Stealth     13 =  4  +5  +4
     Max Burden   144.0   Health     49:49   Perception  12 =  7  +3  +2
     Depth         600'   Voice      34:34   Will         6 =  3  +3
     Min Depth     600'                      Smithing    10 =  6  +3      +1
     Light Radius     3                      Song         3 =  0  +3
    
     You are one of several children of a bard from the house of Feanor.
     You have light grey eyes, straight golden hair, and a fair complexion.
    
    
    
    
    
    
      [Equipment]
    
    a) a Longsword of Doriath (+0,2d5) [+1] 3.5 lb
       It slays wolves and spiders.  
    b) a Longbow (+0,2d6) 3.0 lb
       It can shoot arrows 20 squares (with your current strength).
    c) a Turquoise Ring of Perception <+1>
       It improves your perception by 1.  
    d) a Turquoise Ring of Perception <+1>
       It improves your perception by 1.  
    e) a Ruby Amulet of Constitution <+1>
       It increases your constitution by 1.  It sustains your 
       constitution.  
    f) a Brass Lantern of True Sight (with 6783 turns of light)
       It provides resistance to blindness and hallucination.  It
       grants you the ability to see invisible creatures.  
    g) Leather Armour [+0,1d5]
    h) a Cloak of Stealth [+1] <+3>
       It improves your stealth by 3.  
    i) a Round Shield of Deflection [+2,1d3]
       It cannot be harmed by the elements.  
    j) a Helm of Brilliance [+0,1d2]
       It lights the dungeon around you.  
    k) a Set of Gauntlets [+0,1d2]
    l) a Pair of Boots of Softest Tread [+0,1d1] <+3>
       It improves your stealth by 3.  
    m) 78 Arrows
       They can be shot 20 squares (with your current strength and bow).
    n) 89 Arrows
       They can be shot 20 squares (with your current strength and bow).
    
    
      [Inventory]
    
    a) 5 Thorny Herbs of Rage
    b) 2 Russet Herbs of Healing
    c) 3 Pale Herbs of Restoration
    d) 2 Pieces of Dark Bread
    e) 2 Fragments of Lembas
    f) 4 Flasks of oil
    g) 8 Murky Brown Potions of Orcish Liquor
    h) 4 Sparkling Blue Potions of Clarity
    i) a Milky White Potion of Healing
    j) 2 Brilliant Blue Potions of Slow Poison
    k) 6 Yellow Potions of Quickness
    l) a Golden Potion of Elemental Resistance
    m) a Vermilion Potion of Constitution
    n) a Silver Staff of Light (6 charges)
    o) an Oak Staff of Slumber (6 charges)
    p) a Golden Amulet of Grace <+0>
       It increases your grace by 0.  It sustains your grace.  
    q) a Set of Gauntlets of the Forge [+0,1d1] <+1>
       It improves your smithing by 1.  
    r) a Pair of Boots of Leaping [+0,1d1]
       It grants you the ability: Leaping.  
    s) a Pair of Boots [+1,1d2]
    t) The Shortsword 'Dagmor' (+2,1d8) [+1] <+1> 2.0 lb
       It increases your grace by 1.  It provides resistance to fear.
       It lights the dungeon around you.  It cannot be harmed by the
       elements.  
    u) a Longsword of Gondolin (+0,2d5) [+1] 2.5 lb
       It slays orcs and trolls.  
    v) a Longsword (+0,2d6) [+1] 3.0 lb
    w) a Shovel (-3,2d2) <+1> 5.5 lb
       It improves your tunneling by 1.  It requires both hands to
       wield it properly.  
    
    
      [Notes]
    
    Lulu.d.G. of the Noldor
    Entered Angband on 16 Nov 2014
    
       Turn     Depth   Note
    
          0     50 ft   (Armoursmith)
          0     50 ft   (Artistry)
      1,193    100 ft   Made a Round Shield [+1,1d4]  5.0 lb
      1,347    100 ft   Made a Helm [+0,1d3]  5.0 lb
      1,448    100 ft   Made Leather Armour [+0,1d5]  6.0 lb
      2,199    200 ft   Encountered Gorgol, the Butcher
      2,226    200 ft   Slew Gorgol, the Butcher
      3,291    200 ft   (Finesse)
      6,293    300 ft   (Disguise)
      7,911    400 ft   (Assassination)
      8,703    400 ft   Found The Shortsword 'Dagmor'
      9,555    400 ft   (Lore-Keeper)
      9,555    400 ft   (Lore-Master)
     11,361    450 ft   Made a Pair of Boots [+1,1d2]  2.0 lb
     11,471    450 ft   Made a Cloak [+2]  1.5 lb
     11,797    500 ft   Encountered Ulfang the Black
     12,945    500 ft   Encountered Gilim, the Giant of Eruman
     12,966    500 ft   Slew Gilim, the Giant of Eruman
    
    
    
      ['Score' 012085425]
  • taptap
    Knight
    • Jan 2013
    • 710

    #2
    Originally posted by roflburger
    Hi all,
    I was thinking about ditching my shield, taking sublety and using the short sword, another idea is to invest some more into smithing and make myself a fany new sword.
    Dagmor is an excellent shortsword to go with assassination and finesse. Subtlety (maybe focus, cruel blow later) sounds like a reasonable plan to me. (Keep the shield in the inventory for emergencies, it is really good.) I also would spent most xp in stealth for a while and be very careful what I fight.

    Comment

    • bagori nd
      Apprentice
      • Apr 2014
      • 56

      #3
      Yeah: since you've already invested a fair amount in stealth and have one of the better stabbing implements in the game, I'd say get subtlety and run with it. I'd also suggest, though, that you look into putting some XP into Will along with Stealth. At 600', you're getting very close to the part of the game where Will 6 leaves you super vulnerable.

      Later on, consider Song of Battle. The latter is very powerful for crit builds in the endgame, when 10 or so Song is comparatively cheap and you can kill many enemies in a turn or two: the accuracy bonuses can easily get into the double digits.
      Last edited by bagori nd; November 20, 2014, 16:36.

      Comment

      • roflburger
        Rookie
        • Jun 2014
        • 2

        #4
        Originally posted by taptap
        ...
        Originally posted by bagori nd
        ...
        Thank you guys very much!
        I'll take your advice: tonight I'll go true ninja assassin.
        I think I've been to 600' once before

        Comment

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