Sil is ingenious!

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  • longjohnconno
    Rookie
    • Nov 2014
    • 1

    Sil is ingenious!

    i've been playing angand for a while and wanted to try something new, so based on things I read on this forum I decided to try Sil.
    I have only finished the full tutorial and set up skills/abilities for my new char but I am already blown away by the ingenuity of this game.
    Like sprinting which observes the number of moves made in a particular direction before adding speed,
    or the ability which adds attack based on each sucessful hit on a monster.

    EDIT: Half and Scatha: I think you are the ones who made Sil, so hats off to you sirs/
    Last edited by longjohnconno; November 15, 2014, 05:24.
  • half
    Knight
    • Jan 2009
    • 910

    #2
    Thanks! We really appreciate the support from our players.

    Comment

    • Arendil
      Apprentice
      • Jun 2007
      • 78

      #3
      Sil definitely deserves full scale roguelike build upon that engine. By full scale I mean wilderness, towns, multiple dungeons, quests, etc.
      It's a great dungeon crawler as it is, but I'd love to see some grander scale.

      Comment

      • HallucinationMushroom
        Knight
        • Apr 2007
        • 785

        #4
        Yeah, for me, I think Sil's mechanics combined with Un's dungeons and FA's overworld would be a kick-ass marriage.
        You are on something strange

        Comment

        • Raajaton
          Swordsman
          • May 2012
          • 296

          #5
          Originally posted by Arendil
          Sil definitely deserves full scale roguelike build upon that engine. By full scale I mean wilderness, towns, multiple dungeons, quests, etc.
          It's a great dungeon crawler as it is, but I'd love to see some grander scale.
          I agree that it would be an awesome game, but it definitely wouldn't be Sil. I think Sil is the perfect sized game for what it attempts to achieve (and achieves quite successfully).

          However it would be cool to see what a variant maintainer could do with implementing Sil's mechanics into a larger and longer roguelike.

          Comment

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