What ids a shield of wrath?

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  • wobbly
    Prophet
    • May 2012
    • 2631

    What ids a shield of wrath?

    I've seen the "you notice you are enraging nearby enemies" message before. Yet no amount of watching enemies break pack ai, turn around from singing Elbereth or any other trick I try works.

    Edit: I'm not sure I like them as there a swap-in, swap-out item. Swap it in everything enters the corridor, swap back to fighting shield. At least the horn costs voice.
    Last edited by wobbly; September 30, 2014, 09:49.
  • debo
    Veteran
    • Oct 2011
    • 2402

    #2
    Originally posted by wobbly
    I've seen the "you notice you are enraging nearby enemies" message before. Yet no amount of watching enemies break pack ai, turn around from singing Elbereth or any other trick I try works.
    I haven't found any way to ID these, outside of an _understanding or Loremaster. I think this is just a bug / accidental omission.
    Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

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    • Infinitum
      Swordsman
      • Oct 2013
      • 319

      #3
      No, they ID eventually; probably by alerting a set amount of enemies wielding it (?). It's a bit like treacherous paths in that way in that any ID-savvy player will realize it's a suboptimal item long before the game acknowledges it. Still, hey, 100 xp.

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      • half
        Knight
        • Jan 2009
        • 910

        #4
        I'm pretty sure there is a way to identify every flag by use in Sil, but some (including Wrath) are pretty slow and uninteresting. It might just be a 1 in 1,000 chance per turn or something. Better would be a 1 in 50 chance per turn when a non-troll is Aggressive. Some would recommend 100% chance in such a situation, but we do like to reward players who are clever and attentive, rather than telegraphing it to everyone at the first opportunity (though the latter would be a reasonable thing to have as a game option, for experienced players). Sounds like a few things are a considerably too slow to ID though. Generally this is lack of time to perfect everything rather than a deliberate decision.

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        • bagori nd
          Apprentice
          • Apr 2014
          • 56

          #5
          okay, this is something that's always mystified me. Do amulets of adornment just take a long time?

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          • debo
            Veteran
            • Oct 2011
            • 2402

            #6
            Originally posted by bagori nd
            okay, this is something that's always mystified me. Do amulets of adornment just take a long time?
            p.sure that is the single thing that you really can't ever id by use
            Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

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            • half
              Knight
              • Jan 2009
              • 910

              #7
              Originally posted by debo
              p.sure that is the single thing that you really can't ever id by use
              Yes, only attributes that actually have an affect can be identified by use, and amulets of adornment have none (they are just there for the ID subgame), or if you want your character to look particularly spiffy.

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              • Infinitum
                Swordsman
                • Oct 2013
                • 319

                #8
                Does regeneration ID over time, when swapping hunger states or only when actually hurt?

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                • wobbly
                  Prophet
                  • May 2012
                  • 2631

                  #9
                  I'm almost certain I've seen 2 different messages for regen: "You notice you are regenerating faster" & "you notice you are getting hungry faster". Wearing un-id sustenance and hunger stops you iding by use. Entrapment staffs are the other no id by use. I always wonder whether 100xp is worth the id charge.

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                  • taptap
                    Knight
                    • Jan 2013
                    • 710

                    #10
                    You can "ID" adornment and things like hunger rings by making them. Same goes for all the curses (easy to make), although if you can make cursed items you probably want the forge uses for other things. If you only take jewellery for horn and lamp making this is a viable option for the bad jewellery at least, however.

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                    • wobbly
                      Prophet
                      • May 2012
                      • 2631

                      #11
                      I'll often make Id haunted dreams just to make throwing on in-ided amulets a lot safer.

                      Edit: I wonder how close you can get to paying jeweler off. 100xp for the adornment amulet. 110? for spotting the 1st shadow. How much xp can be milked from shadows?
                      Last edited by wobbly; October 4, 2014, 12:26.

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                      • bagori nd
                        Apprentice
                        • Apr 2014
                        • 56

                        #12
                        Originally posted by taptap
                        You can "ID" adornment and things like hunger rings by making them. Same goes for all the curses (easy to make), although if you can make cursed items you probably want the forge uses for other things. If you only take jewellery for horn and lamp making this is a viable option for the bad jewellery at least, however.
                        Oh, cool. One more item in the "things I wouldn't have guessed, but make so much sense that I should've expected Sil to have thought of it" category.

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                        • Derakon
                          Prophet
                          • Dec 2009
                          • 9022

                          #13
                          The image of a smith deciding to make an amulet, and only after it is finished realizing that he now recognizes other amulets of the same type, is amusing to me for some reason.

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                          • wobbly
                            Prophet
                            • May 2012
                            • 2631

                            #14
                            Ok, so it took around 400 turns & from 150'-400' to identify the shield of wrath on my latest run, so it does id, it's just a little on the slow side.

                            Edit: Whoops closer to 1400 turns. I missed a 1000 calculating the turn count difference.
                            Last edited by wobbly; October 6, 2014, 04:21.

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