I'm not the most experienced Roguelike player, but not exactly a novice.
Something I tend to notice is that there tend to be "benchmark" depths, where you want to have something by a certain point and it'll help you tremendously.
I'm wondering what those are for Sil.
Loremaster seems like it's something that almost everybody will take at some point for the bonus XP, but I don't know what depth to have that by.
Anybody going smithing also seems like they'll want to hit some point to get a specific item that will help a boatload by a certain depth, and I also don't know that is.
And I don't know how far to go with melee/archery/evasion before it becomes wasteful.
I also don't know if I should horde xp early on so that I can adapt to what I find, or commit to a build off the bat and expect to at the very least get by until I get what I need to make it really work.
Can anybody give me the general rundown on difficulty scaling and proper build management? It's hard to grasp for Sil since I'm used to Brogue which is SUPER transparent on how big of a threat enemies pose and why.
Something I tend to notice is that there tend to be "benchmark" depths, where you want to have something by a certain point and it'll help you tremendously.
I'm wondering what those are for Sil.
Loremaster seems like it's something that almost everybody will take at some point for the bonus XP, but I don't know what depth to have that by.
Anybody going smithing also seems like they'll want to hit some point to get a specific item that will help a boatload by a certain depth, and I also don't know that is.
And I don't know how far to go with melee/archery/evasion before it becomes wasteful.
I also don't know if I should horde xp early on so that I can adapt to what I find, or commit to a build off the bat and expect to at the very least get by until I get what I need to make it really work.
Can anybody give me the general rundown on difficulty scaling and proper build management? It's hard to grasp for Sil since I'm used to Brogue which is SUPER transparent on how big of a threat enemies pose and why.
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