Herbs of terror

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  • BlueFish
    Swordsman
    • Aug 2011
    • 414

    Herbs of terror

    These things are apparently resistable. You can't count on them giving you speed when you eat them. That doesn't make much sense to me. They're more insteresting items if they give you speed whenever you ingest them. Let the fear component be resistable, that's fine, but if you have high will, they're just mini-sustenance and far less interesting.
  • locus
    Adept
    • Nov 2012
    • 165

    #2
    It is weird how they're more useful the lower your will is, but I'm not sure it's any more interesting to have them duplicate potions of quickness at high will. Just make them unresistable? It's not like there aren't plenty of bad consumable effects you might still want to buy will to resist, and since herbs of terror have a non-permanent effect it scarcely matters whether or not you resist them when use-iding.

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    • Patashu
      Knight
      • Jan 2008
      • 528

      #3
      Didn't they use to give guaranteed fear and also guaranteed quickness?
      My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

      Comment

      • locus
        Adept
        • Nov 2012
        • 165

        #4
        Originally posted by Patashu
        Didn't they use to give guaranteed fear and also guaranteed quickness?
        Maybe it was a balance change, then? Since ways to remove fear are pretty plentiful in the late game, this preserves the interesting combo without making it a factor in how much haste you get to blaze through the late game.

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        • debo
          Veteran
          • Oct 2011
          • 2402

          #5
          Originally posted by Patashu
          Didn't they use to give guaranteed fear and also guaranteed quickness?
          I don't believe they ever did this. I'm pretty sure you always got a will 'save' against their fear+quick effect.
          Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

          Comment

          • half
            Knight
            • Jan 2009
            • 910

            #6
            Originally posted by debo
            I don't believe they ever did this. I'm pretty sure you always got a will 'save' against their fear+quick effect.
            It might have been impossible to resist in an early alpha version, but the current behaviour has been here since before the release. I agree that it would be a bit more fun if you couldn't resist it. It is just that it would be inconsistent with the standard behaviour of status effects, which (I think) is 100% consistent across the rest of the game, so I'm loath to change it this way. I could also change it to make the quickness no longer depend on being afraid, but that does seem to lose a lot of the flavour. They do work OK for low will characters at the moment, and I think that will have to stay their niche. Could be very good for a stealth character for example.

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            • HallucinationMushroom
              Knight
              • Apr 2007
              • 785

              #7
              I always assumed it was the fear that drove the speed bonus, and liked that aspect of terror 'shrooms... like an adrenal response to a dire situation. That doesn't explain why you don't get a speed bonus every time you are afraid though.
              You are on something strange

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              • taptap
                Knight
                • Jan 2013
                • 710

                #8
                Originally posted by HallucinationMushroom
                I always assumed it was the fear that drove the speed bonus, and liked that aspect of terror 'shrooms... like an adrenal response to a dire situation. That doesn't explain why you don't get a speed bonus every time you are afraid though.
                Especially with Armour of Gorlim.

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                • BlueFish
                  Swordsman
                  • Aug 2011
                  • 414

                  #9
                  Speaking of herbs, I think Sustenance should auto-ID on each use. Right now I think they only ID when your hunger status changes after eating one.

                  Comment

                  • locus
                    Adept
                    • Nov 2012
                    • 165

                    #10
                    Speaking of auto-ID, I think there should be some way to auto-ID the arrow Dailir. It's the only +11 arrow in the game, I know what it is, it's dumb to ask me to blow an Understanding charge on it.

                    Comment

                    • debo
                      Veteran
                      • Oct 2011
                      • 2402

                      #11
                      Originally posted by locus
                      Speaking of auto-ID, I think there should be some way to auto-ID the arrow Dailir. It's the only +11 arrow in the game, I know what it is, it's dumb to ask me to blow an Understanding charge on it.
                      In mpa-sil, all artefacts auto-id (on sight, I think). I thought this was odd at first, but if you play even a few games you start to recognize them on sight anyhow, and theoretically these artefacts are legendary and known across the land. I really like how it plays out now.
                      Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                      Comment

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