It occured to me this morning, that playing smithing with separate phases of "smithing kit" acquirement and applying smithing kit to get overpowered artefacts, may not be the best or at least easiest way to smith. A simple event like losing 1 or 2 forges at the end (or not finding them) may completely change the balance of such a build. However, what if a smithing kit consists mainly of grace boosting items of maybe less overall smithiness and slightly less overpowered but perfectly suited as endgame equipment on a song, perception and / or will heavy build the build will be much more robust to missing out on forges and much smoother in power development. what do you say?
graceful smithing (for the singing smith)
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elliptic has so many winners that it is hard to spot (who had this grace skills only challenge char recently?)Comment
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It used to be 2 +4 smithing hammers with an ability, forge gloves, Maeglins armour in the endgame + every scrap of grace available. See for example: http://angband.oook.cz/ladder-show.php?id=15098Comment
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10 smithing
5 grace
3 gloves
5 aule
3 enchanted forge
Even that's only 26... you'd need the artifact crown and/or armor (neither of which can be crafted) I think to be able to create that hammer.
Smithing is way more fun that it is powerful, to me at least. The one or two players who min/maxed it in version 1.0 (before my time) had long lasting design effects on it.Comment
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Or you could just add a curse of Danger. Voila, +4 Smithing Hammer of Enchantment at the low, low cost of 26 Smithing and imminent doom. Of course, 50' danger is more of a concern in the midlevels, by the time you want Masterpiece or whatever you should be able to handle 1000' wandering monsters just fine. I've lost plenty prospective Smiths to premature Kemenraukar/Cats though.
EDIT: As for the original proposal, not really sure how that'd work out tbh - you'd need at least 15 or so native Smithing as well as Armorer, Jeweller and Enchantment (or Artifice I suppose) in order to end up with what amounts to a +1 amulet, crown and light (+2 items would in likelihood be out of reach without a smithing kit). That's a lot of xp invested in getting ok midgame equipment.Last edited by Infinitum; March 1, 2014, 00:07.Comment
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I guess this old character of mine is in roughly the mold you are suggesting?
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I guess this old character of mine is in roughly the mold you are suggesting?
http://angband.oook.cz/ladder-show.php?id=14647Comment
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Wow that's quite an impressive dwarf.
I suggest that for a Dwarf who attains such a level of gracefulness, Song of Mastery becomes Ballet Dancing. The monsters would stand transfixed as they beheld a heavily armed and armoured dwarf doing graceful and elegant pirouettes and such.Comment
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Remember smithing costs were raised since then, too. A +4 hammer with Enchant on it costs 31 now. That's a difficult mark to hit.
10 smithing
5 grace
3 gloves
5 aule
3 enchanted forge
Even that's only 26... you'd need the artifact crown and/or armor (neither of which can be crafted) I think to be able to create that hammer.Comment
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