minor issues with 1.2.1

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  • bron
    Knight
    • May 2008
    • 515

    minor issues with 1.2.1

    I noticed a couple of things in my recent game
    (http://angband.oook.cz/ladder-show.php?id=15602)

    1) The character killed Aldor, but that fact is not shown in the player log. I suspect this is because the entry for Aldor in monster.txt does not have the "F:UNIQUE" flag (?)

    2) The character was killed on the ascent, but is still listed as a "winner" on the ladder. I assume this is because they did kill Morgoth (?), but it sorta seems like they failed in the stated goal of the game (i.e. escape with at least one Silmaril), and so probably shouldn't be called a winner.
  • Psi
    Knight
    • Apr 2007
    • 870

    #2
    Originally posted by bron
    2) The character was killed on the ascent, but is still listed as a "winner" on the ladder. I assume this is because they did kill Morgoth (?), but it sorta seems like they failed in the stated goal of the game (i.e. escape with at least one Silmaril), and so probably shouldn't be called a winner.
    I mentioned that several versions back, but was told that killing Morgoth supercedes bringing back Silmarils.

    Comment

    • MarvinPA
      Scout
      • Jul 2013
      • 49

      #3
      Originally posted by bron
      I noticed a couple of things in my recent game
      (http://angband.oook.cz/ladder-show.php?id=15602)

      1) The character killed Aldor, but that fact is not shown in the player log. I suspect this is because the entry for Aldor in monster.txt does not have the "F:UNIQUE" flag (?)
      He's also missing the "MALE" flag, making monster recall describe him as "it".

      Comment

      • Infinitum
        Swordsman
        • Oct 2013
        • 319

        #4
        Funny, my last semi-succesful attempt at a smithing character died to an Urarauko as well; found Celebrimbor, made a +4 Warhammer of Smithing, found the unique +7 forge, made a pair of boots of true speed and through speed and guile survived until I got my Con back from 1 (never noticed the -5 cost).

        I then proceeded to die to a darting horror showing up from nowhere and hallucinating me whilst I was fighting a young red dragon and the aforementioned raukar, causing me to quaff a healing potion in base contact with the raukar (since I thought it was the dragon and figured it might breath if I attempted to move away).

        Overconfident. Stupid. Dead. To make matters worse, I know full well I will never ever get quite that lucky as far as smithing starts go again, making me loath the prospect of attempting it again. I feel your pain =(.

        Ps How the heck did you manage to take all those abilities earlygame and still survive until smithing gear kicked in? I usually cap it at jewelry early on and still feel underpowered until well after getting my smithing artifacts on.

        Comment

        • bron
          Knight
          • May 2008
          • 515

          #5
          Originally posted by Infinitum
          Ps How the heck did you manage to take all those abilities early game and still survive
          I admit I don't really know; I certainly did spend a huge amount of exp on Smithing early on. I survived by starting with a high Dex (5), smithing two rings of accuracy +2, and taking Sprinting. This let me survive with only a very miserly allocation in Melee and Archery. I suspect that "being lucky" also played a large part.

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          • half
            Knight
            • Jan 2009
            • 910

            #6
            Thanks for pointing out the two missing flags on Aldor. He is uncommon enough that it was hard to test.

            Comment

            • debo
              Veteran
              • Oct 2011
              • 2402

              #7
              Originally posted by bron
              I admit I don't really know; I certainly did spend a huge amount of exp on Smithing early on. I survived by starting with a high Dex (5), smithing two rings of accuracy +2, and taking Sprinting. This let me survive with only a very miserly allocation in Melee and Archery. I suspect that "being lucky" also played a large part.
              5 dex and 2 acc rings at 100' and real con is 9 base melee, which is stronger than most edain would be at that point Not sure what your evasion was like.
              Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

              Comment

              • Psi
                Knight
                • Apr 2007
                • 870

                #8
                Originally posted by half
                Thanks for pointing out the two missing flags on Aldor. He is uncommon enough that it was hard to test.
                Ooo, someone I'm yet to see

                Comment

                • debo
                  Veteran
                  • Oct 2011
                  • 2402

                  #9
                  Originally posted by Psi
                  Ooo, someone I'm yet to see
                  Yes, when you kill Uldor there's a 10% chance he morphs into Aldor
                  Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                  Comment

                  • MarvinPA
                    Scout
                    • Jul 2013
                    • 49

                    #10
                    Originally posted by half
                    Thanks for pointing out the two missing flags on Aldor. He is uncommon enough that it was hard to test.
                    Oh right, that reminds me of a related thing that I ran across which is that currently you can't generate certain monsters in debug mode (those with SPECIAL_GEN or FORCE_DEPTH - Aldor and barrow wights have the former, Carcharoth and nameless things have the latter). Presumably there are workarounds by just level-teleporting or forcing vaults to generate on 50' for testing purposes, but here's a fix too.

                    Comment

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