Sil 1.2.1
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My totally blind guess: the staircase got overwritten by a chasm.
Edit: if I had looked at the code and knew that chasms are generated later than stairs then this would be an educated guess, but I haven't and I don't and it's not.Comment
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I don't think the Uldor change has worked too well. As you say it is trivial to get him in a loop where you get free hits and he can't do anything, however he also has enough defense that sometimes you will still be unable to kill him in this situation. Also Umuiyan already exists as the token archery unique.
By the way, how was Thuringwethil buffed? As far as I can tell she is identical to how she was in 1.1.1. Maybe it is just psychological, red is pretty scary.Comment
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Having checked the edit files, I see what you mean. Maybe the red colour and a few lucky/unlucky rolls lead to the impression she was tougher than before. I certainly had never realised her melee skills were that good before.Comment
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Inscriptions:
If you have several group inscribed items you have now to remove inscriptions one by one (ring of frost in inventory and one equipped for example). Group inscriptions also don't seem to carry normally, I had two incribed rings of frost and one uninscribed in my last game. Uninscribed and inscribed ones didn't stack until I removed the inscription as well.Comment
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Seems like maybe he just wants an AI tweak. For example if he tried to stay at least distance 3 away from you (versus a usual 2 for archers), but switches to melee combat if you ever get adjacent.I don't think the Uldor change has worked too well. As you say it is trivial to get him in a loop where you get free hits and he can't do anything, however he also has enough defense that sometimes you will still be unable to kill him in this situation. Also Umuiyan already exists as the token archery unique.
In any case we should swap the protection figures over with Ulfang.
She was buffed in an earlier version; I guess this is what half was thinking of.By the way, how was Thuringwethil buffed? As far as I can tell she is identical to how she was in 1.1.1. Maybe it is just psychological, red is pretty scary.Comment
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Uldor's protection was already nerfed from 5d4 to 3d4. Giving Ulfang 5d4 seems like an OK idea.
I basically try to avoid Uldor unless I can find a way to pin him somewhere against a wall (dead-end tunnel or something). It's kinda super annoying otherwise. His escort is actually the worst part imoGlaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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I think the only rules at present are that you always start on the stair type (shaft/stair) that you used to get to the level, and that there will always be the same number of up and down on the level (number depends on level size). Each one now has a 50-50 chance of being a shaft, so no guarantee of stairs.No downstairs on this level - only down shaft or chasm. Is that a bug?Comment
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