Sil 1.2.1 is now available.
Headline features:
* Quite a lot of changes and fixes for a 9-day release
* Fixed various bugs from 1.2.1 -- some very important
* Fixed quite a few older bugs too
Full Changelist:
Headline features:
* Quite a lot of changes and fixes for a 9-day release
* Fixed various bugs from 1.2.1 -- some very important
* Fixed quite a few older bugs too
Full Changelist:
Code:
- monster songs - made Morgoth's Song of Piercing a bit easier to resist (+5 bonus) - fixed Morgoth's Song score to 20 - it no longer increases by 5 when his crown comes off like his Will does - the Song of Silence now reduces monsters' Song Score by a quarter of the Player's Song Score - abilities - reworked some of the pre-requisites for the Will Abilities - notably Hardiness is less essential and Constitution is a bit harder to get - added Parry as an alternate pre-req for Two Weapon Fighting - increased the Song skill requirement for the point of Grace from 13 to 15 - smithing - you can now try out creating any item without the required smithing abilities - things that you can't do without an additional ability are shown in red - there are no known bugs with smithing remaining - modified the stat costs for horns (used to all cost grace) - dungeon generation - significantly more flexibility in vault generation - vaults can now appear rotated as well as reflected - vaults now can have flags for extra traps, webs, rotation, debugging - improved trap placement - now much more likely to appear in interesting places - so it can now be worth actually searching for them in some cases - chasms can no longer be generated before 150 ft - (to make sure you can get to the guaranteed forge!) - halved the chance of locked doors - now 8% of all doors are locked, 4% are jammed - dungeon features - chasms - staffs of freedom and song of freedom can now close chasms - but the difficulty is extremely high: - 20 + number of adjacent chasm squares for the staff - 25 + number of adjacent chasm squares for the song - it therefore tends to close in from the edges - secret doors - tunnelling into them now gives you a (random) closed door instead of a broken door - to avoid it sometimes being better to not find a secret door than to find it - broken doors - changed their symbol to '.', so they are more distinct from open doors and less confusing - objects - made herbs of restoration a bit more common early - artefacts - made the new mithril artefacts (Starlight and Silverhand) more rare (as originally intended) - bugfixes - fixed two smithing bugs - one had to do with re-choosing an enchantment after modifying the numbers - one had to do with abilities disappearing or duplicating on artefacts - fixed a terrible bug with the monster ability 'Exchange Places' - which could cause you to be sent out of the dungeon if you killed the cat warrior who was exchanging - removed one of the messages when automatically picking up a thrown/fired item - fixed a bug where cancelling some but not all free attacks with a '!a' weapon didn't use up any time - fixed a bug where Woven Themes was having the effect of the removed ability Unwavering Voice - players were (again) getting the Opportunist free attack when an enemy was pushed with Knock Back - no longer takes any time to tunnel if you aren't going to be successful - i.e. it is more like realising you can't, than like trying and failing - fleeing monsters can no longer get free attacks of any kind - monsters that are frozen by song of mastery no longer get free attacks of any kind - can now automatically identify the Ring of Barahir (and perhaps others) by the Ability it grants
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