Auto-explore does seem like a very strange design ethic to me. I've played a few hours of Brogue and it certainly never struck me as a super cool feature.
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I agree (very much) with Nomad. If we start needing auto-explore, that's probably a good indication that there's too much empty space in the game.Comment
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Brogue might be a bad example for autoexplore what with it being something of a deathtrap due to the severe foodclock. I find it indispensable in games without such time restrictions though (Crawl, ToME etc) since I don't find the act of pushing direction keys overly engaging it itself (not to mention having to backtrack should you realize you've missed a room at the other end of the map, ugh). Not needed by any definition of the word, but oh-so-very-convenient at times.Comment
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Brogue might be a bad example for autoexplore what with it being something of a deathtrap due to the severe foodclock. I find it indispensable in games without such time restrictions though (Crawl, ToME etc) since I don't find the act of pushing direction keys overly engaging it itself (not to mention having to backtrack should you realize you've missed a room at the other end of the map, ugh). Not needed by any definition of the word, but oh-so-very-convenient at times.Comment
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The auto-explore in brogue is actually a newbie trap, at least the last time I played it. You really need to be moving manually in Brogue or else you'll trigger traps, starve, lose track of your needy allies or be in poor tactical positions to face monsters. It's mostly useful for doing level 1 for you, where the monsters basically can't kill you and there are no traps or secret doors yet (hmm!).My Chiptune music, made in Famitracker: http://soundcloud.com/patashuComment
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