I have written a small modification to Sil in which after every attack, trap or probability that the player takes damage the following two things are computed:
1 - distribution of the dealt damage (as in: probability of taking $n$ damage points for each $n$)
2 - probability of being dead as a result of all the risks taken during the game, in millimort (https://en.wikipedia.org/wiki/Micromort). 1000 millimort equals probability 1 of being dead (note that they cannot be simply added).
I think it's interesting because it quantifies exactly how many risks you are taking.
1 - distribution of the dealt damage (as in: probability of taking $n$ damage points for each $n$)
2 - probability of being dead as a result of all the risks taken during the game, in millimort (https://en.wikipedia.org/wiki/Micromort). 1000 millimort equals probability 1 of being dead (note that they cannot be simply added).
I think it's interesting because it quantifies exactly how many risks you are taking.
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