newbie qs

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  • sudaj
    Rookie
    • Oct 2013
    • 9

    newbie qs

    I downloaded latest version of Sil about a week ago after watching silstreamer's vids. I copied his Beefcake Artistry build and lots of dead @'s have resulted
    A few questions:
    1. Is there some kind of correlation with artifact gen that gets thrown up with actual and min depth? In other words, the bigger the difference btwn actual and min depth, the greater the likelihood of artefacts turn up?
    2. Finding difficulty in deciding what combat abilities to take. The general ones like Crowd Fighting, Zone of Control, Parry/Riposte etc are understandable. It's the Power / Finesse route which seem mutually exclusive. Is it dependent on what artefact weapon drops you get? Or if say you find a greatsword and go Power/Charge regardless if an artefact shortsword turns up late in the game.
  • taptap
    Knight
    • Jan 2013
    • 710

    #2
    Originally posted by sudaj
    I downloaded latest version of Sil about a week ago after watching silstreamer's vids. I copied his Beefcake Artistry build and lots of dead @'s have resulted
    A few questions:
    1. Is there some kind of correlation with artifact gen that gets thrown up with actual and min depth? In other words, the bigger the difference btwn actual and min depth, the greater the likelihood of artefacts turn up?
    2. Finding difficulty in deciding what combat abilities to take. The general ones like Crowd Fighting, Zone of Control, Parry/Riposte etc are understandable. It's the Power / Finesse route which seem mutually exclusive. Is it dependent on what artefact weapon drops you get? Or if say you find a greatsword and go Power/Charge regardless if an artefact shortsword turns up late in the game.
    Beefcake build is as far as I know a joke build, although if you do it with a Noldor and 4 3 3 3 it is more solid (all races but Noldor are challenge races). Starting more balanced builds with 2 4 4 4 or a Fingolfin 3 3 5 3 is easier.

    Artefact creation is dependent on depth among other things, so if you are deeper earlier or even repeat some very deep floors you will generally get more of them. Endgame opponents may even have a hoard or drop more than one artefact or artefact-quality item and if you spend more time there you have more opportunity to face them. I don't believe min depth figures at all in this.

    You can try to stay fairly flexible for a while (with a balanced build) and then decide for one way a bit later maybe upon finding your first great weapon. Even having a swap heavy armour and weapon on a light build is quite common. Just don't try to get everything at once, there are many cool and working combinations and you will have the opportunity to try them all out, if you keep playing. There are plenty of non-melee builds as well.

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    • debo
      Veteran
      • Oct 2011
      • 2402

      #3
      Yeah I did that build as a joke lol.

      Maybe I should do another straight-up fighter video series w/ dodging+flanking, that seems to be the current metagame of "basic easy progress" and it puts more of a focus on monster movement.
      Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

      Comment

      • mrrstark
        Adept
        • Aug 2013
        • 101

        #4
        Originally posted by debo
        Yeah I did that build as a joke lol.

        Maybe I should do another straight-up fighter video series w/ dodging+flanking, that seems to be the current metagame of "basic easy progress" and it puts more of a focus on monster movement.
        I doubt I'm the only one that'd love to see & learn from that vid.

        Comment

        • WaveMotion
          Apprentice
          • Apr 2012
          • 53

          #5
          Originally posted by debo
          Maybe I should do another straight-up fighter video series w/ dodging+flanking, that seems to be the current metagame of "basic easy progress" and it puts more of a focus on monster movement.
          Flanking characters are my current kick too, so I'd love to see this as well.

          Comment

          • BlueFish
            Swordsman
            • Aug 2011
            • 414

            #6
            Do you guys find flanking to be more powerful than your basic corridor fighting tactic? Or just different, interesting, and fun?

            Comment

            • sudaj
              Rookie
              • Oct 2013
              • 9

              #7
              Originally posted by debo
              Yeah I did that build as a joke lol..
              Your build series was very useful though. Looking back my 8 attempts, got to 300/400ft initially & last attempt lucked my way thru to 950ft which I defn would not have happened w/o your beefcake vids. Thanks.

              Comment

              • Patashu
                Knight
                • Jan 2008
                • 528

                #8
                Originally posted by BlueFish
                Do you guys find flanking to be more powerful than your basic corridor fighting tactic? Or just different, interesting, and fun?
                I think it is more powerful. If you understand how group monsters work you can move, flankingly, around them such that they prefer to move out of the way they attack you. And you get the bonus of Dodging while Flanking. And if you're really clever you can get Charge and Sprinting to proc while flanking.

                I think the 'interesting and fun' part should not go understated, either - if you're thinking about what you're doing and it's an interesting challenge to optimize, you're less likely to get sloppy and make mistakes due to boredom/low energy/disinterest.
                My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

                Comment

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