While I'm certainly open to removing or changing the effect (hence this thread!) I do find this to be a weak argument. The player's intellectual abilities are certainly relevant to the game and part of the spirit of roguelikes!
Also, the exact features of the map are far from a triviality. If you like, try hacking the game so that the temporary forgetting of the map due to Rage is permanent. The game is much harder. It is actually pretty interesting to try this. I find it enjoyable for a while, but I don't think I'd like to spend an hour playing that way.
It is interesting actually that I've never heard anyone complain about the temporary lack of access to the map with rage, or about hallucination, despite these being so similar to the Mewlip amnesia and the lack of ability to distinguish colour (and hence monster subtypes) with rage.
Also, the exact features of the map are far from a triviality. If you like, try hacking the game so that the temporary forgetting of the map due to Rage is permanent. The game is much harder. It is actually pretty interesting to try this. I find it enjoyable for a while, but I don't think I'd like to spend an hour playing that way.
It is interesting actually that I've never heard anyone complain about the temporary lack of access to the map with rage, or about hallucination, despite these being so similar to the Mewlip amnesia and the lack of ability to distinguish colour (and hence monster subtypes) with rage.
Comment