Time for a topic on the best abilities in Sil, not counting Songs of Sharpness, which I'm sure is on everyone's list...
1) Charge - The damage done is calculated as +3 STR and +3 DEX. Does good damage, and even better with higher dice weapons + Momentum (occasionally, depending on weapon)
2) Momentum - Really good when using heavier Bastard Swords combined with Charge. Helps to make the most of lighter big dice weapons at higher STR...take a 5.0lb Bastard Sword, for example.
3) Sprinting - essential for most of my games. While some players rarely take this, I cannot live without this in almost all of my Sil pursuits. Though it takes time to kick in, it has helped me to run from cat warriors, greater werewolves, and Troll Guards. Sometimes, I use Sprinting as a hit-and-run tactic against Giants, and it works.
4) Critical Resistance - Essential for the Berserk playstyle which doesn't emphasize much on stealth. Helps in late game (when my Evasion is not high enough) to protect me from getting critically hit by cat warriors, greater werewolves, Troll Guards, and the like.
5) Crowd Fighting - Similar to #4, not to mention that I tend to get surrounded *A LOT*.
Honorable mentions - Opportunist and Keen Senses
1) Charge - The damage done is calculated as +3 STR and +3 DEX. Does good damage, and even better with higher dice weapons + Momentum (occasionally, depending on weapon)
2) Momentum - Really good when using heavier Bastard Swords combined with Charge. Helps to make the most of lighter big dice weapons at higher STR...take a 5.0lb Bastard Sword, for example.
3) Sprinting - essential for most of my games. While some players rarely take this, I cannot live without this in almost all of my Sil pursuits. Though it takes time to kick in, it has helped me to run from cat warriors, greater werewolves, and Troll Guards. Sometimes, I use Sprinting as a hit-and-run tactic against Giants, and it works.
4) Critical Resistance - Essential for the Berserk playstyle which doesn't emphasize much on stealth. Helps in late game (when my Evasion is not high enough) to protect me from getting critically hit by cat warriors, greater werewolves, Troll Guards, and the like.
5) Crowd Fighting - Similar to #4, not to mention that I tend to get surrounded *A LOT*.
Honorable mentions - Opportunist and Keen Senses
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