Sil: What are your least liked features of Sil?
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If you keep it in mind and subtly shift things to minimize the annoyance, or if you have a larger change in mind that would eliminate it altogether, then that is great. I've never seen any solution discussed on this forum for this issue that has come up several times from several people, but maybe I just missed it.Leave a comment:
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I'm puzzled. You said that the game was organised such that tedious play was necessary. Was that not a criticism or request for improvement?Leave a comment:
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I never asked for anything to change, half. I disagreed with the notion that armor dropping is an almost sure sign of a lack of proper tactics. That has nothing to do with changing the game. It's about correcting some incorrect notions about how the game actually plays, for certain builds.Last edited by BlueFish; October 30, 2013, 16:07.Leave a comment:
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It is fine for you (or anyone else) to disagree with me. I was trying to say that if you (or anyone else) wants things to change, then disagreeing in a constructive way is much more likely to lead to that happening.Leave a comment:
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Baldy stating things that disagree with the designer of the game, with no explanation of why or how this disagreement could be resolved is not the kind of thing that leads to the designer addressing your concerns. I write this game for fun...Leave a comment:
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The tactics of kiting slow monsters aren't interesting. They're obvious. And not always applicable.Leave a comment:
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I had an interesting thing with two molds with my Handur. Two shadow molds (?) diagonally in a forge room - yet even when I put enough light in, I couldn't see them, but it must have been molds because of the spores. Hmm.Last edited by taptap; October 30, 2013, 11:59.Leave a comment:
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Ah - from your earlier post I thought you meant that removing your armor was optimal but tedious play, because there was no risk to it. If you're removing your armor and dropping it on the ground, that seems at least a little risky to me - if the dudes do blow up out of control, depending on positioning, you might not be able to get your stuff back without dying?Leave a comment:
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I play smiths, who almost always craft some armor at the first forge. It's those pieces I take off and drop if I have to get through some worms and can't kite-kill them fast enough to squelch the masses. Yes, armor can be destroyed in inventory by acid - taking it off is actually counter-productive, unless you also drop it.Leave a comment:
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I really notice worms when they're in the same room with other monsters, and I have to decide how to prioritize what I'm going to do. Do I risk trying to kill the other monsters off quickly, hoping that the worms won't explode out of control, or do I go straight for the worms, and risk that they will still breed too fast and that I will be surrounded by them while getting wailed on by the other dudes?
I still get into situations reasonably often where worms blow up out of control. I don't really ever take off all my armor to fight green worms, that's a little too OCDish for me. Also, do you take off your armor and drop it on the ground? I thought armor sitting in inventory could be outright destroyed if you're hit with acid... could be wrong there, though.Leave a comment:
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I really notice worms when they're in the same room with other monsters, and I have to decide how to prioritize what I'm going to do. Do I risk trying to kill the other monsters off quickly, hoping that the worms won't explode out of control, or do I go straight for the worms, and risk that they will still breed too fast and that I will be surrounded by them while getting wailed on by the other dudes?
I still get into situations reasonably often where worms blow up out of control. I don't really ever take off all my armor to fight green worms, that's a little too OCDish for me. Also, do you take off your armor and drop it on the ground? I thought armor sitting in inventory could be outright destroyed if you're hit with acid... could be wrong there, though.Leave a comment:
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I agree. I never do it and it is not that hard to kill them all and never be hit with acid. There is actually a lot of tactical and strategic skill with worm masses. This (and a nod to Moria) is the reason I left them in, despite being pretty much the most counter-flavour monster remaining in Sil.
The tactics of kiting slow monsters aren't interesting. They're obvious. And not always applicable.Leave a comment:
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I know. In the same way you never notice a point of con loss.
Those of us who relate our honest experiences of playing the game have had reason to cut our way through a room on the verge of being overwhelmed by green worms. In that case, we can't kite them individually.Leave a comment:
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I agree. I never do it and it is not that hard to kill them all and never be hit with acid. There is actually a lot of tactical and strategic skill with worm masses. This (and a nod to Moria) is the reason I left them in, despite being pretty much the most counter-flavour monster remaining in Sil.Leave a comment:
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