Yeah, we ultimately decided that this was the more sensible behaviour.
Also, as in V, each slot in inventory has an independent chance to be damaged by elements, so carrying a skeleton/rag won't help protect the other items either.
I'm impressed by the attempt to find uses though!
How about this (incredibly hacky) one? Throw the rag on a square to see if there is a trap there (skeletons might have 100% break chance so might not work). This takes advantage of the fact that items and traps (even undiscovered ones) can't co-exist on a square in most Angband-derived games. This is basically the only case in which I'm bothered by that side-effect of how things are done.
Also, as in V, each slot in inventory has an independent chance to be damaged by elements, so carrying a skeleton/rag won't help protect the other items either.
I'm impressed by the attempt to find uses though!
How about this (incredibly hacky) one? Throw the rag on a square to see if there is a trap there (skeletons might have 100% break chance so might not work). This takes advantage of the fact that items and traps (even undiscovered ones) can't co-exist on a square in most Angband-derived games. This is basically the only case in which I'm bothered by that side-effect of how things are done.
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