Hey guys,
After bitching about shadow spiders for the umpteenth time, I found myself wondering what the "real" stats were surrounding deaths, wins, etc. in Sil. I realize there is a lot of selection bias with the chars that get uploaded to the ladder, but that's all we've got to go on
I wrote a little python script to scrape the ladder, parse all the dumps, and spew out a csv of all the stats for each character.
This includes:
- base/actual stats
- base/total skills
- total XP
- race
- house
- game version
- number of times they said 'fuck' in the notes
- what killed them
- or if they won and/or if they killed V and/or how many sils they got.
I'm going to tweak the script so that you can also dump to SQLite (I hate spreadsheets and I prefer to write queries), and clean it up so that others can use it, and then I'll push to github and share here. However, in the interim, I've attached a CSV of 808/809 Sil dumps on the ladder (one dump was dodging one of my regexps and I was too lazy to fix it).
Hope some of you will somehow find this data useful -- especially half and Scatha for analyzing stuff for future balancing, etc.
As a random starter fact: Here is the average XP of a winning character, bucketed by game version:
1.0 -- We actually didn't have any wins! (I didn't know that.)
1.0.1 = 86,954 (14 wins)
1.0.2 = 89,408 (49 wins)
1.1.0 = 95,356 (45 wins)
1.1.1 = 96,114 (17 wins)
I'm guessing the jump in 1.1.0 was mostly because of all the extra stuff put in the game, but maybe we really did all get a lot better at Sil in that version too. Who knows
Enjoy.
After bitching about shadow spiders for the umpteenth time, I found myself wondering what the "real" stats were surrounding deaths, wins, etc. in Sil. I realize there is a lot of selection bias with the chars that get uploaded to the ladder, but that's all we've got to go on
I wrote a little python script to scrape the ladder, parse all the dumps, and spew out a csv of all the stats for each character.
This includes:
- base/actual stats
- base/total skills
- total XP
- race
- house
- game version
- number of times they said 'fuck' in the notes
- what killed them
- or if they won and/or if they killed V and/or how many sils they got.
I'm going to tweak the script so that you can also dump to SQLite (I hate spreadsheets and I prefer to write queries), and clean it up so that others can use it, and then I'll push to github and share here. However, in the interim, I've attached a CSV of 808/809 Sil dumps on the ladder (one dump was dodging one of my regexps and I was too lazy to fix it).
Hope some of you will somehow find this data useful -- especially half and Scatha for analyzing stuff for future balancing, etc.
As a random starter fact: Here is the average XP of a winning character, bucketed by game version:
1.0 -- We actually didn't have any wins! (I didn't know that.)
1.0.1 = 86,954 (14 wins)
1.0.2 = 89,408 (49 wins)
1.1.0 = 95,356 (45 wins)
1.1.1 = 96,114 (17 wins)
I'm guessing the jump in 1.1.0 was mostly because of all the extra stuff put in the game, but maybe we really did all get a lot better at Sil in that version too. Who knows
Enjoy.
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