I realize the Naugrim are supposed to be a challenge class, but after considerable play time, I have come to believe that they are harder than they should be. For example, a look at winners posted on the ladder just now shows that the number of Naugrim winners is only one more than the number of Edain winners. And while I'm not seriously claiming that Naugrim are as hard as Edain, I am claiming that their difficulty is a lot closer to Edain than to Sindar. I believe that the reason is that the minuses they suffer are to the two most important/favored aspects of the game (Dexterity and Archery), and so the penalties hurt a lot more than it might seem.
My personal recommendation is to add an extra affinity. All houses of Naugrim really deserve to have both Smithing affinity (as they do now) and also Will affinity (which Belegost does, but not Nogrod). Refering to the original source material:
So personally I think Nogrod should get Will affinity in addition to the others it already has, while Belegost, which already has Will affinity, should add melee affinity. This would not be a huge change, but would (I think) be enough to put a bit more distance between the Edain and the Naugrim, which I think would be a good thing.
My personal recommendation is to add an extra affinity. All houses of Naugrim really deserve to have both Smithing affinity (as they do now) and also Will affinity (which Belegost does, but not Nogrod). Refering to the original source material:
The only power over them that the Rings wielded was to inflame their hearts with a greed of gold [...]. But they were made from their beginning of a kind to resist most steadfastly any domination. Though they could be slain or broken, they could not be reduced to shadows enslaved to another will [...]
The Return of the King, appendix A, section III, "Durin's Folk"
The Return of the King, appendix A, section III, "Durin's Folk"
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