Sil 1.0.2 is now available.
It contains numerous bugfixes and minor balancing changes. It is savefile compatible, but I'd always recommend making a backup just in case it doesn't go smoothly. It now should also work on Linux using X11 or the terminal.
Rumour has it that there will be a competition using this new version quite soon...
It contains numerous bugfixes and minor balancing changes. It is savefile compatible, but I'd always recommend making a backup just in case it doesn't go smoothly. It now should also work on Linux using X11 or the terminal.
Rumour has it that there will be a competition using this new version quite soon...
Code:
- Sil 1.0.2 ---------------------------------------------------------------------------------------------- - linux version - X11, GCU & CAP should work now - GCU & CAP are fairly unplayable though (mainly due to lack of decent colours) - fixed Makefile.std - removed a crash straight after launching due to a default filename being set - fixed colours for X11 (no more green dungeon walls!) - races/houses - adjusted the dwarven race/houses slightly - added a new Sindar house - now all houses add a similar level of bonus to the race - 1 stat point, and 1 affinity - items - made Mattocks a bit less damaging (5d2 from 6d2) - but left the artefact mattock as is! - changed Shovels from 3d1 to 2d2 - daggers of accompaniment - no longer go into your off-hand before being identified - can no longer be switched out leaving two weapons without the ability - handles artefact lanterns better - made some artefacts a bit less common: - knife of Nargil - Orcrist - Axe of Hurin - wrath now stacks - danger now stacks - danger now affects you even from your inventory - this is odd, but otherwise it is so clearly best to remove the item for one turn when descending the stairs - status effects - fear - trying to attack while afraid no longer costs you a turn - throwing items now also fails when afraid - stunning - now capped at 105 for all causes - so at most 5 turns knocked out before you can act again - fixed bug where knock out / entrancement wasn't setting evasion to [-5] - monsters - made uniques who were famous only in later ages less common - made crebain much less damaging 1d5 -> 1d3 - changed the Will levels of many monsters, spreading them out more - Morgoth is now immune to Elbereth - 'auras' of Ancient Serpents - now damage monsters as well as you - now explained better in monster recall - smithing - difficulty of forging things in the 'minor slots' is increased by 20% - rings, light, cloak, gloves, boots, arrows - the 'major slots' are: - weapon, bow, amulet, body armour, shield, helmet - difficulty is no longer reduced for two handed weapons - the time taken is now proportional to the difficulty - the bonus from Song of Aule is reduced from Song/3 to Song/5 - fixed bug where display of experience wasn't changed when it was used up - changed light source radius to not depend on the special value (pval) - now can make Feanorian Lamp of Grace <+1> without reducing its radius - interface - changed key for options in creation menu from (=) to (O) to match normal play - display - added a 'previous round' of rolls to the combat rolls window - fixed the bug with deleting the hunger display on minimum height terminal windows - added the . for empty floors on the mini screenshot when you die - notes - stopped saying you have 'found' the further versions of the iron crown - 'subdued' deathblades instead of 'destroyed' - endgame - monsters now get a +5 bonus to perception during the escape as they are vigilant - Morgoth will no longer leave the Throne Room - The monsters coming through the stairs during the pursuit are now always powerful ones - There are now many more monsters in the pursuit when carrying 2 or 3 Silmarils - minor changes to the method for knocking off the crown - (now takes two, slightly smaller hits) - fixed bug where you used to get the curse message even when failing to get the silmaril - dungeon - fixed a bug where an up-shaft was incorrectly created for you when stairs crumbled - rubble can now be cleared by staffs of freedom and song of freedom - abilities - Lore-master now correctly displays monster Will and Perception in the monster memory - the bonus from Song of Slaying now decays more slowly - it now decays at the old speed when not being sung - and half that speed when being sung - Song of Elbereth now costs 1 point of voice per round - monsters that are resistant to criticals are now immune to Cruel Blow - skills - easier to spot dungeon traps - -5 difficulty compared with version 1.0.1 - misc - interacting with your own square when there is nothing there no longer takes a turn
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