Sil
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Also the Parry bonus doesn't apply for the defensive bonus of your off-hand but that might be intentional.Leave a comment:
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Bug report! When charging and dual-wielding, the off-hand weapon appears to pick up the die-size of the primary hand weapon. This is great fun for off-hand bastard swords, but probably not intended behavior.Leave a comment:
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The "Recall" window doesn't update based on archery targets, but does update based on melee target. Is this intentional? I wish it would update for archery targets, unless I'm missing something.Leave a comment:
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To clarify - When a deathblade spawns, it starts at +0 and flips coins. Every heads, it adds +1, on the first tails it stops. So +9 has a 1/2^9 = 1/512 ~= 0.2% chance when you find a deathblade.Leave a comment:
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So that time I got that +9 deathblade I guess I didn't know what I had...Leave a comment:
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Corollary: You'll be so distracted and frustrated that your character will be dead inside of five minutes. Now you know why they call it a Deathblade.Leave a comment:
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The best way to get a +5 or greater deathblade is to create a build that can't effectively use it.Leave a comment:
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Oh, how I wish for a Potion of Respeccing.... as my bashy two-handed-weapon user just found a Deathblade (+6, 1d9).
Ye gods!Leave a comment:
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half and scatha, anything about the next release that you'd like to tell folks about?Leave a comment:
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True, but it is uncommon for me to find a difficult turn based strategy game, so I plan to grind this game until I finally win (thus far I have managed to die to a cat assasin's triple critical.) The games I listed were just examples of other very difficult games that were commonly accepted as "difficult". Not necessarily games that are very comparable kinds of difficulty, but still... 100 deaths and lowest I got was 850 feetLeave a comment:
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All of the games you are comparing Sil to are fundamentally different kinds of games - they are action games, with reflexes, timing, precision and so on. Sil is a completely different kind of hard.Leave a comment:
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