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  • debo
    replied
    Originally posted by wobbly
    On a related question what is the weapon weight of monsters for critical hits? Do some get bonuses or penalties?
    I believe the rule is a monster with damage die XdY will hit as if their weapon weighs X pounds. (Or 2X pounds, I can't remember now.)

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  • wobbly
    replied
    If you look at your character sheet you'll see that at least for stealth & weapon damage it's always rounded down e.g. 19.9 pounds of armour is -1 stealth, 20.0 pounds is -2. I assume it's the same for other cases. On a related question what is the weapon weight of monsters for critical hits? Do some get bonuses or penalties?

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  • BlueFish
    replied
    Is there a general principle behind rounding or truncating of values? Many rules are based on "for every x pounds, there is a bonus/minus of 1".

    There's how armor affects stealth, or how weapon weight affects critical chance, for instance. Are weights always truncated to the integer floor? I.e. does 1 pound mean the same thing for bonuses and minuses as 1.9 pounds, in every case?

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  • BlueFish
    replied
    I see, thanks Debo. So zero base will is a bad idea for the end-game.

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  • debo
    replied
    All resistances in sil just given +10 to the relevant opposed skill roll -- if you have 0 base will, for example, you will still get entranced a lot with free action.

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  • BlueFish
    replied
    Thanks Scatha. I'm pretty sure I've seen normal speed enemies double-move when I wait while in stealth mode, but I'll try to repro it to be sure.

    Another question - isn't "freedom of movement" supposed to make you invulnerable to trances? I'm fighting a spider of gorgoroth and have on the ring of barahir, which grants freedom of movement, but I'm getting entranced every time.

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  • Scatha
    replied
    Originally posted by BlueFish
    According to the manual, @ gets a bonus of 7 to stealth for passing his turn. Stealth mode is a bonus of 5, but the "pass turn" bonus supersedes it and is not cumulative with it. Would it make sense, in that case, to do the "pass turn" under normal speed, even when in stealth mode, since stealth mode, when you pass, gives no bonus of any kind?
    Good instincts! It actually works this way already, for precisely this reason (otherwise optimal play would involve a lot of toggling stealth mode, which is bad).

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  • BlueFish
    replied
    According to the manual, @ gets a bonus of 7 to stealth for passing his turn. Stealth mode is a bonus of 5, but the "pass turn" bonus supersedes it and is not cumulative with it. Would it make sense, in that case, to do the "pass turn" under normal speed, even when in stealth mode, since stealth mode, when you pass, gives no bonus of any kind?

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  • Scatha
    replied
    Originally posted by BlueFish
    How does speed interact with the effect of songs? For instance, if you sing Lorien while stealthy, and thus slow, and you wait in the corner for a procession of unwary monsters to walk by, they'll walk by at a rate of two squares per turn. Are they getting one "hit" from Lorien for every two steps they take, or do they get one "hit" from Lorien for every one step they take?
    I think it's the second of these.

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  • Scatha
    replied
    Originally posted by Patashu
    Was Parry too powerful when it doubled your offhand evasion bonus too?
    We were concerned that it was too good, and also that it was too synergistic with two-weapon fighting, which isn't an ability which needs to see more use. There would be something more elegant about lifting the restriction, and it would be more of a fun interaction to discover, so I'm not sure what the better route is here. (It's also possible we might replace Parry with a different mechanic if we find something particularly clean.)

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  • BlueFish
    replied
    How does speed interact with the effect of songs? For instance, if you sing Lorien while stealthy, and thus slow, and you wait in the corner for a procession of unwary monsters to walk by, they'll walk by at a rate of two squares per turn. Are they getting one "hit" from Lorien for every two steps they take, or do they get one "hit" from Lorien for every one step they take?

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  • BlueFish
    replied
    Very small bug: if you're wearing The Boots of Irime, your "self knowledge" stats claims your arrows light up the dungeon.

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  • debo
    replied
    Originally posted by Patashu
    Was Parry too powerful when it doubled your offhand evasion bonus too?
    Think about what happens if you find Galadriel [+3] and Orcrist [+2] -- and I think way back, Glamdring was [+3] too lol, you could potentially get +12 evasion just from your weapons!

    Which, come to think of it, would be pretty badass

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  • Patashu
    replied
    Was Parry too powerful when it doubled your offhand evasion bonus too?

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  • half
    replied
    Originally posted by locus
    Also the Parry bonus doesn't apply for the defensive bonus of your off-hand but that might be intentional.
    This one is intentional.

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