Sil-Q: LOVE this game, but I'm clearly missing something... what is it?

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  • Joyous_Cow
    Rookie
    • Sep 2021
    • 9

    #16
    Oh man, I'm.not familiar with this interface and didn't notice the whole second page of replies! Thanks for the discussion, y'all!

    @MicroChasm, that writeup is really great, especially the throne room/ascent tips. I actually have a stealth singer (mostly singer) bopping around at 950 right now building up XP/gear.

    Speaking of which, my stealth is at 19 and my song is at 31. What should I do with this 8000 XP I have sitting around? My min depth is still only 600... I'll post a character dump.

    @Hugo: no, my Sil friend is an IRL friend who also plays a little, but is not active on this forum.

    @Quirk: Hello and THANK YOU FOR THIS GAME. I used your pacifist win to benchmark how I built this one and so far so good! (Not actually pacifist but in retrospect I could have made it so. I did a few easy opportunity kills early on.) I'll start poking around the beta next and see if I have any useful feedback.

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    • Quirk
      Swordsman
      • Mar 2016
      • 462

      #17
      Originally posted by Joyous_Cow
      Speaking of which, my stealth is at 19 and my song is at 31. What should I do with this 8000 XP I have sitting around? My min depth is still only 600... I'll post a character dump.
      Assuming you're now on track for the throne-room, you will need:
      - A sil-cutter. Sharp or large, it needs to cut through the crown's 10d4 of armour.
      - At least one source of free action, two would be better. This is more important than your protection ring. If you're in a position to get hit you're in a world of pain anyway.
      - Grace potions.
      - A bit more Song. 33 takes you to 36 with a potion which I think should be reasonably safe, but if you can afford to go higher, do so. Lorien is your plan A here.

      You need to plan an efficient escape. Staves of Revelations boosted by Channelling would work but you'll need a bunch more of them; Song of Delvings also does the trick. Sprinting and Vanish also have a lot of value but probably come second to knowing where you're going.

      However don't spend all your XP on the escape plan yet, save it in case you need to grab Song of Mastery. Mastery can save you in situations where everything keeps waking up. It's better to exit the throne room with a Sil and a poorly prepared escape plan than to die because you couldn't quite get every relevant enemy to sleep and one kept waking the others.

      Originally posted by Joyous_Cow
      @Quirk: Hello and THANK YOU FOR THIS GAME. I used your pacifist win to benchmark how I built this one and so far so good! (Not actually pacifist but in retrospect I could have made it so. I did a few easy opportunity kills early on.) I'll start poking around the beta next and see if I have any useful feedback.
      You're welcome!

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      • Joyous_Cow
        Rookie
        • Sep 2021
        • 9

        #18
        UPDATE:
        Slamming into doors is loud and wraiths are hard to scare off.

        Really appreciate the input! I'm going to make a singer work with everything I'm learning from y'all and my repeated silly deaths.

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        • HugoVirtuoso
          Veteran
          • Jan 2012
          • 1237

          #19
          What do you mean slamming into doors? And Quirk, can you confirm if this wakes up enemies?

          How about making enemy deaths wake up sleeping or unwary monsters?
          My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
          https://www.youtube.com/watch?v=rwAR0WOphUA

          If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

          As of February 18th, 2022, my YouTube username is MidgardVirtuoso

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          • Quirk
            Swordsman
            • Mar 2016
            • 462

            #20
            Originally posted by HugoTheGreat2011
            What do you mean slamming into doors? And Quirk, can you confirm if this wakes up enemies?

            How about making enemy deaths wake up sleeping or unwary monsters?
            Bashing doors affects stealth and this is documented in the manual.

            As I recall, killing enemies who never know you're there does not, so assassin builds can carry out silent kills. If an enemy fights back however this is very bad for stealth and will attract other enemies to the location.

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            • Joyous_Cow
              Rookie
              • Sep 2021
              • 9

              #21
              I was trying to ID a helm of clarity by slamming into a door to proc a stun status, was taking a while so I was spamming Ctrl+arrow key. A wraith got right next to me before I noticed and then touched me to death before elbereth could scare it off. My own damn fault.

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              • Infinitum
                Swordsman
                • Oct 2013
                • 315

                #22
                Saving known confusion/poison/slow potions can be worth it to ID stuff later; at least early game with plentiful item slots.

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