Sil-Q final beta release before 1.5.0

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  • HugoVirtuoso
    Veteran
    • Jan 2012
    • 1237

    Originally posted by seraph
    is concentration supposed to work with opportunist?
    Both of these used to work in synergy in Vanilla Sil before a certain version, several years ago. After a certain point, half/Scatha decided put a stop to this. So Concentration no longer synergizes with Opportunist
    My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
    https://www.youtube.com/watch?v=rwAR0WOphUA

    If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

    As of February 18th, 2022, my YouTube username is MidgardVirtuoso

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    • seraph
      Adept
      • Jan 2016
      • 120

      was this considered overpowered? it's deep into two trees that aren't melee/evasion, and the enemy needs to be running away already.

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      • HugoVirtuoso
        Veteran
        • Jan 2012
        • 1237

        Originally posted by seraph
        was this considered overpowered? it's deep into two trees that aren't melee/evasion, and the enemy needs to be running away already.
        I realized I was thinking of the charge+knockback+opportunistic +/- concentration connection. I might be completely wrong about what I said earlier. My mistake.

        That said, solely Concentration + Opportunist alone ISN'T overpowered per se. Because the enemy has to move away every time, you constantly need to move. So, Concentration won't hold because you keep moving. You'd have to say in one place in order for Concentration to keep effect.
        Last edited by HugoVirtuoso; December 6, 2021, 23:53.
        My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
        https://www.youtube.com/watch?v=rwAR0WOphUA

        If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

        As of February 18th, 2022, my YouTube username is MidgardVirtuoso

        Comment

        • HugoVirtuoso
          Veteran
          • Jan 2012
          • 1237

          @Quirk

          Any word on the actual 1.5 release? ~10 days left before Christmas...
          My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
          https://www.youtube.com/watch?v=rwAR0WOphUA

          If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

          As of February 18th, 2022, my YouTube username is MidgardVirtuoso

          Comment

          • HugoVirtuoso
            Veteran
            • Jan 2012
            • 1237

            Found a probable bug:
            Confusion doesn't prevent Veagance from taking effect. Not sure if Fear or Stunned prevents Veagance either. imo, all of these should prevent Veagance to varying degrees
            My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
            https://www.youtube.com/watch?v=rwAR0WOphUA

            If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

            As of February 18th, 2022, my YouTube username is MidgardVirtuoso

            Comment

            • seraph
              Adept
              • Jan 2016
              • 120

              what does "stand fast" do?

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              • HugoVirtuoso
                Veteran
                • Jan 2012
                • 1237

                "Stand fast" prevents monsters, like Mountain trolls for examples, from doing Knock-Backs to you.
                My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                https://www.youtube.com/watch?v=rwAR0WOphUA

                If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                Comment

                • Quirk
                  Swordsman
                  • Mar 2016
                  • 462

                  Originally posted by HugoTheGreat2011
                  "Stand fast" prevents monsters, like Mountain trolls for examples, from doing Knock-Backs to you.
                  Or cats from exchanging places. Essentially it prevents any modification of the player position from enemy skills that would change their location.

                  Comment

                  • seraph
                    Adept
                    • Jan 2016
                    • 120

                    i forgot i asked this question lol
                    that's actually really useful. knockback breaks concentration chains which is really annoying.

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