Sil-Q final beta release before 1.5.0

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  • wobbly
    Prophet
    • May 2012
    • 2629

    #46
    My notes were perhaps unclear. I could afford sharpness but I got 2 extra damage sides instead. I could of done +0, 3d5 6lbs and the str gauntlets instead, and in retrospect I suspect that was better.

    The kill was raw damage, enough con to take a hit, the brand+vengence (its on the amulet). Accuracy came from concentration and controlled retreat. Again con + good protection was important as drinking a heal would break concentration.

    Most of my will comes from staying on the ring. He still managed a slow through 2xFA but only once at short duration.

    Comment

    • bron
      Knight
      • May 2008
      • 515

      #47
      Interesting. I just find it remarkable that you were able to do enough damage, fast enough, to overcome Morgoth's healing without Rapid Attack. And you must have done a good job of killing everything else in the throne room first, and/or getting Morgoth into a long corridor, since any sort of distractions would allow him time to heal. And I'm sure it was a long fight even so. Very well done indeed!

      Comment

      • Infinitum
        Swordsman
        • Oct 2013
        • 315

        #48
        Idle thought, but has anyone tested how song of slaying interacts with breaking Silmarils off the crown? Does he crown of morgoth even have health?

        Comment

        • Quirk
          Swordsman
          • Mar 2016
          • 462

          #49
          Originally posted by Infinitum
          Idle thought, but has anyone tested how song of slaying interacts with breaking Silmarils off the crown? Does he crown of morgoth even have health?
          The crown doesn't have health, no, it has its own hit calculation. This is quite awkward any time any skill that should affect that calculation is added or modified. In this case Slaying has no interaction with it.

          Comment

          • HugoVirtuoso
            Veteran
            • Jan 2012
            • 1237

            #50
            Bug? Some beta versions ago, Spider hatchlings and the Brown spiders were not poison resistant. Are they still not poison resistant in the most recent beta? I think they should be. I think I got the name wrong, but I am referringtos the spider + hatchling subtype that appear in the very early game before the Sword Spider.

            On the same topic, are Distended Spiders and the other higher level spiders resistant to poison? Again, I think they should be, if not yet already. Except for the Shadow Spider, though.
            Last edited by HugoVirtuoso; September 23, 2021, 12:22.
            My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
            https://www.youtube.com/watch?v=rwAR0WOphUA

            If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

            As of February 18th, 2022, my YouTube username is MidgardVirtuoso

            Comment

            • Quirk
              Swordsman
              • Mar 2016
              • 462

              #51
              Originally posted by HugoTheGreat2011
              Bug? Some beta versions ago, Spider hatchlings and the Brown spiders were not poison resistant. Are they still not poison resistant in the most recent beta? I think they should be. I think I got the name wrong, but I am referringtos the spider + hatchling subtype that appear in the very early game before the Sword Spider.

              On the same topic, are Distended Spiders and the other higher level spiders resistant to poison? Again, I think they should be, if not yet already. Except for the Shadow Spider, though.
              All early spiders save Sword Spiders are poison resistant. I think all late ones are also but have not checked thoroughly.

              Comment

              • Infinitum
                Swordsman
                • Oct 2013
                • 315

                #52
                Do all venomous animals need to be poison resistant? The enchanted forge tile is busted, shows a blank space ingame (or at least the 4-use ones do).

                Comment

                • HugoVirtuoso
                  Veteran
                  • Jan 2012
                  • 1237

                  #53
                  Originally posted by Infinitum
                  Do all venomous animals need to be poison resistant?
                  In my view, they should for more consistency.
                  Example: Don't red / ruby serpents have fire resistance? Fire drakes too, right?
                  Last edited by HugoVirtuoso; September 24, 2021, 02:12.
                  My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                  https://www.youtube.com/watch?v=rwAR0WOphUA

                  If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                  As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                  Comment

                  • Quirk
                    Swordsman
                    • Mar 2016
                    • 462

                    #54
                    Originally posted by HugoTheGreat2011
                    In my view, they should for more consistency.
                    Example: Don't red / ruby serpents have fire resistance? Fire drakes too, right?
                    Looking at the monster list, this is true of all venomous animals with three exceptions:
                    Werewolves
                    Unrelenting horrors
                    Green serpents.

                    The last appears to be an oversight as other serpents resist their elements. Werewolves are consistent in all forms and were clearly designed to be susceptible (I suspect they are not meant to be considered venomous as such but have festering disease ridden maws the game does not model differently). Unrelenting horrors I have no real opinion on.

                    Comment

                    • HugoVirtuoso
                      Veteran
                      • Jan 2012
                      • 1237

                      #55
                      Originally posted by Quirk
                      but have festering disease ridden maws the game does not model differently)
                      What does that mean?

                      Do all emerald serpents, regular and ancient ones, have the oversight too? You plan to fix these oversights?
                      Last edited by HugoVirtuoso; September 24, 2021, 12:17.
                      My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                      https://www.youtube.com/watch?v=rwAR0WOphUA

                      If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                      As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                      Comment

                      • Quirk
                        Swordsman
                        • Mar 2016
                        • 462

                        #56
                        Originally posted by HugoTheGreat2011
                        What does that mean?

                        Do all emerald serpents, regular and ancient ones, have the oversight too? You plan to fix these oversights?
                        I describe green serpents as being an oversight precisely because no other serpents have an issue.

                        Werewolves are not I think in canon supposed to be naturally venomous the way snakes or spiders are. The only werewolf known to have a poisonous bite is Carcharoth, the Red Maw; others are a matter of speculation and the effect is presented as more magical than innate in any case. This I think underlies half and Scatha's decision to have werewolves be poisonous but not immune to poison.

                        I am slightly annoyed at the line of questioning, given it started with incorrect and unchecked assertions about spiders. If you find something actually wrong, please flag it, but I am not minded to run around following every line of speculation you have about things that could possibly be wrong.

                        Comment

                        • Infinitum
                          Swordsman
                          • Oct 2013
                          • 315

                          #57
                          Originally posted by whispering shadow
                          A flickering darkness, spreading through the halls. From its midst, you hear faint sounds (voices?) yearning, beckoning.
                          The (voices?) part looks like it escaped the editing process. I think "[...]faint voices[...]" flows better myself.

                          EDIT: Pretty sure Carcaroth's poison fangs are analogous to Eitr given how much Tolkien was influenced by Norse mythology.
                          Last edited by Infinitum; September 24, 2021, 18:27.

                          Comment

                          • wobbly
                            Prophet
                            • May 2012
                            • 2629

                            #58
                            Formidable is creating message spam. If you fight a room full of whispering shadows you get constant unaffected message from each of them.

                            Comment

                            • Infinitum
                              Swordsman
                              • Oct 2013
                              • 315

                              #59
                              Speaking of speculation; just noticed that there are no acidproof cloak egos. Not a biggie, but it does make lategame item/nameless things management slightly more annoying.

                              EDIT: Morgoth Bauglir, the fell enemy and black lord of darkness can be slain by mortal hand.

                              EDIT: Chasms can be generated as to completely cut off a levels up and down staircases. Happened during my ascent. Not a biggie; although it might've been.

                              EDIT: Carcaroth's tile is bipedal, which is not consistent with his description in the Silmarilion (which is specifically the biggest wolf, specifically bred as a nemesis to Huan).
                              Last edited by Infinitum; September 24, 2021, 20:03.

                              Comment

                              • Quirk
                                Swordsman
                                • Mar 2016
                                • 462

                                #60
                                Originally posted by Infinitum
                                The (voices?) part looks like it escaped the editing process. I think "[...]faint voices[...]" flows better myself.

                                EDIT: Pretty sure Carcaroth's poison fangs are analogous to Eitr given how much Tolkien was influenced by Norse mythology.
                                Agreed that faint voices would flow better.

                                I was unaware of Eitr, that's interesting. Thanks for the link.

                                Originally posted by wobbly
                                Formidable is creating message spam. If you fight a room full of whispering shadows you get constant unaffected message from each of them.
                                Thanks, will take a look and fix this.

                                Comment

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