Still working on a variant version, which restricts itself to modifying /lib/gamedata files.
My goal ... to modify the monsters in monster.txt.
To make a complete redo of that, i have to redo monster_base.txt as well.
While i change monster_base.txt the monster knowledge information available with '~' => monster knowledge seems to be hardcoded in some way.
version 3.5.1: i redo monster_base.txt but monster knowledge seems hardcoded
version 4.0.4: same as in 3.5.1, ancient dragons and dragons show up below the same group in monster knowledge, is that hardcoded??? (cause i noticed no file in gamedata which seems to define those groups)
version 4.2.0: now suddenly a new 'group' shows up not defined in monster_base.txt, for example 'Men' group for 'townfolks' group.
Anyone can tell me if changing monster_base.txt can cause conflicts with (still) hardcoded tables?
I got some issues starting a new game in version 3.5.1 if i use an opened player file (no issues in the 1st try using a new player file).
My goal ... to modify the monsters in monster.txt.
To make a complete redo of that, i have to redo monster_base.txt as well.
While i change monster_base.txt the monster knowledge information available with '~' => monster knowledge seems to be hardcoded in some way.
version 3.5.1: i redo monster_base.txt but monster knowledge seems hardcoded
version 4.0.4: same as in 3.5.1, ancient dragons and dragons show up below the same group in monster knowledge, is that hardcoded??? (cause i noticed no file in gamedata which seems to define those groups)
version 4.2.0: now suddenly a new 'group' shows up not defined in monster_base.txt, for example 'Men' group for 'townfolks' group.
Anyone can tell me if changing monster_base.txt can cause conflicts with (still) hardcoded tables?
I got some issues starting a new game in version 3.5.1 if i use an opened player file (no issues in the 1st try using a new player file).
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