Free ASCII vault / prefab maps

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  • Zorbus
    Apprentice
    • Jun 2019
    • 61

    Free ASCII vault / prefab maps

    Here's a free collection of over 1000 ASCII vault / prefab maps that I've drawn to my game Zorbus.



    Here's a dungeon gallery to preview some of them in use.

    I've drawn them with a custom editor but these are just plain '#' and '.' symbols.

    Feel free to use.
  • DavidMedley
    Veteran
    • Oct 2019
    • 1004

    #2
    I'd like more information on this editor.
    Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

    Comment

    • Zorbus
      Apprentice
      • Jun 2019
      • 61

      #3
      The editor is for own use only. I needed something which could draw basic shapes easily, mark possible exits and zones to vaults and so on.

      If you need an ASCII editor then REXPaint might be of use:


      The vaults in the zip-file are just plain ASCII.

      Comment

      • tangar
        Veteran
        • Mar 2015
        • 1004

        #4
        Zorbus, thanks for sharing! Did you write your editor from scratch? In which language? I suppose editor itself could be even more interesting (in terms of discission there - from development point of view, as it's 'dev' section of forum) than vaults itself (but of course it's great that you made them!), so please could you tell the story about it Btw it would be interesting to see some info about your development process of Zorbus - which technologies you use, which lifehacks you understood over working under your project etc

        Another good editor is Tiled - https://www.mapeditor.org/ . I use it to create locations. There is a tool made by Ilius TiledToAngbandExport ( https://github.com/ilius33/TiledToAngbandExport/ ) which help me to convert Tiled to my map format (which is basically *band format, with enhanced layer system made by Powerwyrm)
        Last edited by tangar; December 6, 2019, 07:59.
        https://tangaria.com - Angband multiplayer variant
        tangaria.com/variants - Angband variants table
        tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
        youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

        Comment

        • DavidMedley
          Veteran
          • Oct 2019
          • 1004

          #5
          "please could you tell the story about it"

          +1
          Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

          Comment

          • Zorbus
            Apprentice
            • Jun 2019
            • 61

            #6
            The game and the editor is written in pascal. I use an ancient version of Delphi to code. I don't really know other languages but at least Delphi makes writing GUI tools like the editor very easy.

            The editor has freehand / line / rectangle / circle / ellipse / floodfill drawing options and cut / copy / paste / rotate so very basic stuff. As seen on the screenshot, you can set marks to the map (white arrows on blue background) where you want new areas to be created. The red rectangle on one of the arrows is where the vault is created. Green areas are zones where content is placed. One layer is for furniture. The checkboxes are for grouping vaults to throne rooms, prisons etc. and setting some options. Vaults are rotated to the right direction when generated in the game.

            Here's an example of a prison vault with 8 cell zones.


            Vaults are just map templates, the content is described in a text file. This way you don't always have the same stuff in same vaults. A content could set a random monster to each of the cells in the above prison vault.

            The biggest hurdle in making the game probably was the lack of a clear goal of what kind of game to make. At some point I probably wanted to make the greatest roguelike ever, randomly created open-world with cities, dungeons etc. but this wasn't really going anywhere. After that I narrowed the design to the traditional, one dungeon only -style but only after coming up with the endgame plan things started to really progress.

            What really helped the dungeon generator was to have a separate tool where you can run the generator step-by-step, placing one area after another. Seeds are also handy for fixing bugs.

            Dungeon generated step-by-step:


            The green dots are marks where new areas will be placed, like in the vault editor screenshot.

            More behind-the-scenes stuff, screenshots of debugging tools etc. here:

            Comment

            • DavidMedley
              Veteran
              • Oct 2019
              • 1004

              #7
              Very interesting stuff, Zorbus! I expect to try your game after I finish one Human Paladin run for the current competition.

              Any idea on how many hours you logged creating Zorbus?
              Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

              Comment

              • Gwarl
                Administrator
                • Jan 2017
                • 1025

                #8
                I started an ascii editor http://angband.live/textdoodle.html

                Left idling in the proof of concept stage. Press a key to start drawring with it, click or drag to edit a character.

                I would have liked to do all this:

                freehand / line / rectangle / circle / ellipse / floodfill drawing options and cut / copy / paste / rotate
                Plus load/save (upload/download)

                REXpaint doesn't like to handle 198x66 maps, I'd not heard of tangar's things yet though.

                Comment

                • Zorbus
                  Apprentice
                  • Jun 2019
                  • 61

                  #9
                  Originally posted by DavidMedley
                  Any idea on how many hours you logged creating Zorbus?
                  Hard to say. I started it many years ago but had many over 6 month breaks without even thinking about it. The lack of a clear goal resulted in time spent with world, town and quest generators that were later removed.

                  It has been a huge time sink and I'm not entirely sure if it was worth it but I'm glad that I got something released.

                  Comment

                  • debo
                    Veteran
                    • Oct 2011
                    • 2402

                    #10
                    Originally posted by Zorbus
                    Here's a free collection of over 1000 ASCII vault / prefab maps that I've drawn to my game Zorbus.



                    Here's a dungeon gallery to preview some of them in use.

                    I've drawn them with a custom editor but these are just plain '#' and '.' symbols.

                    Feel free to use.
                    These are really beautiful!
                    Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                    Comment

                    • DavidMedley
                      Veteran
                      • Oct 2019
                      • 1004

                      #11
                      Originally posted by Gwarl
                      I started an ascii editor http://angband.live/textdoodle.html
                      This is cool
                      Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

                      Comment

                      • DavidMedley
                        Veteran
                        • Oct 2019
                        • 1004

                        #12
                        Feedback

                        Do you want feedback on your game, Zorbus? If so, where?
                        Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

                        Comment

                        • Zorbus
                          Apprentice
                          • Jun 2019
                          • 61

                          #13
                          Originally posted by DavidMedley
                          Do you want feedback on your game, Zorbus? If so, where?
                          Sure, there's a thread in the idle chatter -area:

                          Comment

                          • Zorbus
                            Apprentice
                            • Jun 2019
                            • 61

                            #14


                            Somewhat related, but released Brick & Mortar, a simple tool for creating wall and floor tiles for games with tile graphics.

                            Screenshot 2
                            Screenshot 3

                            Download: bm.zip

                            Comment

                            • tangar
                              Veteran
                              • Mar 2015
                              • 1004

                              #15
                              It definitely deserves separate topic Awesome tool!

                              Do you plan to share code on github?
                              https://tangaria.com - Angband multiplayer variant
                              tangaria.com/variants - Angband variants table
                              tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                              youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                              Comment

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