@David-
This seems both excessively complicated and unnecessary. There already is a way to convert loot to gold: it is the no_sell option. The amount of gold you get is discounted for the convenience of not having to recall all the time. With squelch and rune ID, the junk quickly disappears from the game--it serves only as a disguise for genuinely useful objects.
Eddie groves (aka powerdiver) got this right. Indeed, eddieband got a nunber of things right. Unfortunately he used the old codebase and it is a huge headache to unify his changes.
One last point: the goal should be to spend more time in the dungeon and less in town. Giving gold a weight penalty does the opposite.
This seems both excessively complicated and unnecessary. There already is a way to convert loot to gold: it is the no_sell option. The amount of gold you get is discounted for the convenience of not having to recall all the time. With squelch and rune ID, the junk quickly disappears from the game--it serves only as a disguise for genuinely useful objects.
Eddie groves (aka powerdiver) got this right. Indeed, eddieband got a nunber of things right. Unfortunately he used the old codebase and it is a huge headache to unify his changes.
One last point: the goal should be to spend more time in the dungeon and less in town. Giving gold a weight penalty does the opposite.
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