It's been a long time since I played SAngband, and I was never very good at it, but my impression was that it strongly encouraged you to focus in a relatively small set of skills. You get to choose which skills to focus on, and which ones get priority when leveling up, but as a rule you won't be making a major course-correction at any point in the game because of how skill costs work.
But really, mostly what I'm talking about is how monsters tend to have hugely powerful abilities that they only rarely use. Pick practically any monster in the game, and they will "waste" the majority of their turns on low-value actions like moving, casting weak spells, or melee (even monsters with powerful melee often have an even more powerful spell they could cast). Imagine if the Morgoth fight consisted of him standing off at a distance and repeatedly casting only either Mana Storm or Summon Greater Undead? He'd be practically unbeatable. Even simple foes like Poltergeists or Apprentices would be vastly more dangerous if they used their limited abilities to good effect, the way a player would.
Really what you should do if you want to look at a game that's thought long and hard about monster AI and its effects on the scope of the game, is go play Sil.
But really, mostly what I'm talking about is how monsters tend to have hugely powerful abilities that they only rarely use. Pick practically any monster in the game, and they will "waste" the majority of their turns on low-value actions like moving, casting weak spells, or melee (even monsters with powerful melee often have an even more powerful spell they could cast). Imagine if the Morgoth fight consisted of him standing off at a distance and repeatedly casting only either Mana Storm or Summon Greater Undead? He'd be practically unbeatable. Even simple foes like Poltergeists or Apprentices would be vastly more dangerous if they used their limited abilities to good effect, the way a player would.
Really what you should do if you want to look at a game that's thought long and hard about monster AI and its effects on the scope of the game, is go play Sil.
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