Hi ho!
Just a few months ago I've presented my free-to-use 1-bit tileset for TomeNET (http://tomenet.eu) and not only: https://www.reddit.com/r/roguelikede...graphics_font/ ... Also wanna remind, that I'll be very happy if someone would use this tileset in YAGR (yet another great roguelike)
This tileset works great in TomeNET and makes gameplay much more enjoyable!
But we got a trouble...
There is a bug - currently it's not possible to map characters at certain glyphs of this graphical font:
0, 2, 16-31, 129, 141, 143, 144, 157, 195
If this bug would be fixed, it would be possible to add extra _24_ symbol in this tileset (I'll update my tileset, of course!). 24 symbols would make huge difference!
Devs don't know how to fix this bug It's even totally unknown where to find this mistake... That's why I beg every living person who knows something about coding to help in solving this issue!
Source files for TomeNET could be found there: https://tomenet.eu/downloads.php
Topic about this problem at TomeNET forum:
Please don't hesitate to post any assumptions and hypothesis considering this bug, lets discuss it. Any hints could be useful!
Just a few months ago I've presented my free-to-use 1-bit tileset for TomeNET (http://tomenet.eu) and not only: https://www.reddit.com/r/roguelikede...graphics_font/ ... Also wanna remind, that I'll be very happy if someone would use this tileset in YAGR (yet another great roguelike)
This tileset works great in TomeNET and makes gameplay much more enjoyable!
But we got a trouble...
There is a bug - currently it's not possible to map characters at certain glyphs of this graphical font:
0, 2, 16-31, 129, 141, 143, 144, 157, 195
If this bug would be fixed, it would be possible to add extra _24_ symbol in this tileset (I'll update my tileset, of course!). 24 symbols would make huge difference!
Devs don't know how to fix this bug It's even totally unknown where to find this mistake... That's why I beg every living person who knows something about coding to help in solving this issue!
Source files for TomeNET could be found there: https://tomenet.eu/downloads.php
Topic about this problem at TomeNET forum:
Please don't hesitate to post any assumptions and hypothesis considering this bug, lets discuss it. Any hints could be useful!
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