I have noticed that when playing randarts, there are a ton of OK midgame weapons, but a dearth of endgame weapons. (Currently the best weapon I've seen for taking on M is a Scythe +2 attacks doing 386 dam/turn, closely followed by a Scythe (Holy Avenger) doing 369 vs. Evil. The best artifact so far does a paltry 360. The trouble is essentially all the weapons look like fancy Defender or Westernesse weapons, but with the special BRAND_ALL and SLAY_ALL flags. And Defender and Westernesse are intended for the midgame.
(Randart bows are much better.)
So some analysis. The most powerful weapons in the randart list do roughly 37-45 damage per blow, with no extra attacks. There is one exception:
Now that's a weapon worthy of the original: 46 damage vs. evil, +2 attacks. (But why slay trolls and orcs? Fewer slays but with a brand would look more normal.)
Usual rule: At most one *Slay* on a weapon. At most 4 slays (with one being evil.) At most 2 brands. At most 6 points of stats, total.
And powerful weapons should be biased towards slay evil, since that is what counts when it really matters.
Looking at the originals, powerful weapons get:
*At least 12 damage from dice. (Ringil)
* At least 18 to_d. (Deathwreadker)
* Roughly 60+ damage/blow vs. evil. (Aule is 57+8 for criticals.) (Or crazy speed, allowing a ring of damage to make up the difference in the case of Ringil.)
Further note: Too many things have rbase (or 3 out of 4 of rbase), which has a net effect of weakening the average item. At least one item has min depth > max depth.
(Randart bows are much better.)
So some analysis. The most powerful weapons in the randart list do roughly 37-45 damage per blow, with no extra attacks. There is one exception:
Code:
the Long Sword 'Aukasa' (5d5) (+13,+16) [+1] <+2> ------------------------------------------------- +2 intelligence. +2 attack speed. Slays demons, trolls, undead (powerfully), evil creatures, giants, dragons (powerfully), orcs. Cannot be harmed by acid. Grants the ability to see invisible things. Min Level 58, Max Level 127, Generation chance 1, Power 377, 13.0 lbs Based on Aulë.
Usual rule: At most one *Slay* on a weapon. At most 4 slays (with one being evil.) At most 2 brands. At most 6 points of stats, total.
And powerful weapons should be biased towards slay evil, since that is what counts when it really matters.
Looking at the originals, powerful weapons get:
*At least 12 damage from dice. (Ringil)
* At least 18 to_d. (Deathwreadker)
* Roughly 60+ damage/blow vs. evil. (Aule is 57+8 for criticals.) (Or crazy speed, allowing a ring of damage to make up the difference in the case of Ringil.)
Further note: Too many things have rbase (or 3 out of 4 of rbase), which has a net effect of weakening the average item. At least one item has min depth > max depth.
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