During the 3.5 dev phase, a squelch bug crept in and was quashed, but it has apparently revived itself in 3.5.1.
Example 1: Squelching gloves of free action used to be "excellent with no high resists" but is now "all non-artifact".
Example 2: Squelching "average" shots and pebbles squelches "good" shots and pebbles (e.g., Mithril Shots (2d4) (+5,+5) get squelched as "average").
Example 1: Squelching gloves of free action used to be "excellent with no high resists" but is now "all non-artifact".
Example 2: Squelching "average" shots and pebbles squelches "good" shots and pebbles (e.g., Mithril Shots (2d4) (+5,+5) get squelched as "average").
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