Problem: Damage multipliers are unbalancing, especially on a hypothetical weapon that does 9d6 damage.
Suggested solution: BRAND_WEAK_FIRE/BRAND_WEAK_FROST/etc.
Since we now have two values available for an item, what if a ring of Fire had a random +AC bonus, and then a +1-+3 modifier which was "d6 of extra fire damage"? Or maybe +1-+2. So instead of multiplying the raw damage dice, it's a fixed-size multiplier. +2d6 fire damage on a whip is amazing; +2d6 fire damage on the glaive of pain is sort of mediocre. But it would give the rings some interesting effect, without the huge balancing problem.
Suggested solution: BRAND_WEAK_FIRE/BRAND_WEAK_FROST/etc.
Since we now have two values available for an item, what if a ring of Fire had a random +AC bonus, and then a +1-+3 modifier which was "d6 of extra fire damage"? Or maybe +1-+2. So instead of multiplying the raw damage dice, it's a fixed-size multiplier. +2d6 fire damage on a whip is amazing; +2d6 fire damage on the glaive of pain is sort of mediocre. But it would give the rings some interesting effect, without the huge balancing problem.
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