First thought on how you'd do this: make a LootTemplate that accepts everything that any class cares about, with an "allocation table creation" proc that then filters things down based on the player's class. That proc would probably be pretty messy (though there's nothing preventing procs from having their own data files that they load when needed!), but it'd get the job done.
Presumably this would be for generating class-appropriate rewards for performing certain deeds?
Presumably this would be for generating class-appropriate rewards for performing certain deeds?
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