Pac-Man Vault

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  • buzzkill
    Prophet
    • May 2008
    • 2939

    Pac-Man Vault

    Hope this hasn't already been done. For public consumption and/or modification.

    Code:
    N:xx:Pac-Man
    X:7:5:23:21
    D:#####################
    D:#XXXXXXXXXXXXXXXXXXX#
    D:#X..&&&,..X..,&&&..X#
    D:#X9XX^XXX^X^XXX^XX9X#
    D:#X^....^&...&^....^X#
    D:#X.XX.X.XXXXX.X.XX.X#
    D:#X&..^X...X...X^..&X#
    D:#XXXX.XXX.X.XXX.XXXX#
    D:####X.X^*^@^*^X.X####
    D:%XXXX&X^XX+XX^X&XXXX%
    D:%^^^^&&^X888X^&&^^^^%
    D:%XXXX&X.XXXXX.X&XXXX%
    D:####X.X.*****.X.X####
    D:#XXXX.X.XXXXX.X.XXXX#
    D:#X*..^X...X...X^..*X#
    D:#X.XX.XXX.X.XXX.XX.X#
    D:#X9.X.^..&9&..^.X.9X#
    D:#XX.X.X.XXXXX.X.X.XX#
    D:#X....X...X...X....X#
    D:#X^XXXXXX^X^XXXXXX^X#
    D:#X.,&,&,.*^*.,&,&,.X#
    D:#XXXXXXXXXXXXXXXXXXX#
    D:#####################
    Last edited by buzzkill; November 20, 2012, 00:32.
    www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
    My banding life on Buzzkill's ladder.
  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #2
    You need to use '.' instead of spaces for empty spots in the vault. Otherwise, good idea!

    Comment

    • fizzix
      Prophet
      • Aug 2009
      • 3025

      #3
      I love it. I hate the current V dungeon generation algorithm. Here's why. Medium and lesser vaults are forced to maximum height of 22. GVs can be 33. The vault would have to go into the GV unless we were able to trim it by one level (which I doubt can be done), or turn it sideways (which feels wrong). So I think we have to make it into a GV, which probably means adding some more monsters and treasures?

      Comment

      • buzzkill
        Prophet
        • May 2008
        • 2939

        #4
        Originally posted by fizzix
        I love it. I hate the current V dungeon generation algorithm. Here's why. Medium and lesser vaults are forced to maximum height of 22. GVs can be 33. The vault would have to go into the GV unless we were able to trim it by one level (which I doubt can be done), or turn it sideways (which feels wrong). So I think we have to make it into a GV, which probably means adding some more monsters and treasures?
        Have at it, unless we can just remove either the top or bottom row of granite (I've no idea how connectivity works). The only thing I'd really like to stay are the extreme OoD monsters in the center box.
        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
        My banding life on Buzzkill's ladder.

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 9022

          #5
          You might possibly be able to remove the entire granite border and only have two % symbols on the left and right sides.

          Comment

          • fizzix
            Prophet
            • Aug 2009
            • 3025

            #6
            Originally posted by Derakon
            You might possibly be able to remove the entire granite border and only have two % symbols on the left and right sides.
            I'll give it a shot. I'd much prefer a new Medium vault to a greater vault. We need more medium vaults.

            Comment

            • debo
              Veteran
              • Oct 2011
              • 2402

              #7
              We also need to modify it so that if I walk out one side of the vault, I will wrap around and re-enter from the other side

              Also, where are my power pills in the corners???? Would be cool if you could pick one up, eat it, and have all the monsters in the pit turn into Snagas or something for 100 turns!!
              Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

              Comment

              • Nomad
                Knight
                • Sep 2010
                • 958

                #8
                Originally posted by Derakon
                You might possibly be able to remove the entire granite border and only have two % symbols on the left and right sides.
                Having a limited number of % connection points seemed to work fine most of the time when I was testing out the templated rooms, though the generation process did occasionally break a granite wall when it couldn't get to any of them. Not sure how it's set up to handle that case when it comes to connecting vaults and/or permanent walls, though.

                Looking at vault.txt, I note that the "Turnabout" and "Central" lesser vaults have borders of # granite rather than % connection points (which I'm not sure is actually intentional) and I'm pretty sure I've encountered some of those in-game that were disconnected from the corridor system.

                Comment

                • fizzix
                  Prophet
                  • Aug 2009
                  • 3025

                  #9
                  Originally posted by Nomad
                  Having a limited number of % connection points seemed to work fine most of the time when I was testing out the templated rooms, though the generation process did occasionally break a granite wall when it couldn't get to any of them. Not sure how it's set up to handle that case when it comes to connecting vaults and/or permanent walls, though.

                  Looking at vault.txt, I note that the "Turnabout" and "Central" lesser vaults have borders of # granite rather than % connection points (which I'm not sure is actually intentional) and I'm pretty sure I've encountered some of those in-game that were disconnected from the corridor system.
                  It should work. Just because the vaults don't have the % (indicating pierceable walls) surrounding them, doesn't mean the algorithm won't try to connect it up. It will. It will just bring the tunnel up to the granite wall and stop. Tunnels don't try very hard to connect to the pierceable sections, currently. They sort of half-ass it. (I hope to do a better job in pyrel generation, but it's not an easy problem)

                  Comment

                  • buzzkill
                    Prophet
                    • May 2008
                    • 2939

                    #10
                    If you get this working, I wouldn't mind seeing a few screen shots of what it looks like in game (at least one w/32x32 tiles), since I'll probably never see it in a real game.
                    www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                    My banding life on Buzzkill's ladder.

                    Comment

                    • fizzix
                      Prophet
                      • Aug 2009
                      • 3025

                      #11
                      I uploaded some screenshots. I can't get it to fit on my pitiful laptop monitor with 32x32 tiles, but I can send you the debug-mode save file I used to generate it.

                      edit: I included it in my play version, I'll upload a screenshot of it if I run across one in an actual game. I'd have no qualms about including it in 3.5 either.
                      Last edited by fizzix; November 21, 2012, 03:06.

                      Comment

                      • fizzix
                        Prophet
                        • Aug 2009
                        • 3025

                        #12
                        savefile for pac-man vault included. It was made on a custom version based off of 3.5 dev but I think it should open on 3.4 also. If it doesn't, I can make another one without too much trouble.
                        Attached Files

                        Comment

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