I need little help with the debug/wiz-mode command l - learn about objects. I'm trying to use this (in Ironband) to gain complete item knowledge but nothing seems to happen. All the other commands seem to work as expected.
Debug commands
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Debug commands
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Tags: None -
After ctrl+a for debug mode, I would use 'c' to get an item, and choose a scroll of *identify*.
Apologies if this makes no sense in Ironband, I have not played that in a long while either, but this has worked for me in the past when mucking around with debug characters in other variants.You are on something strange -
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I wasn't clear. What I want is to populate my character's memory with base knowledge of every item in the game, so that I can browse through them all in the knowledge menu. It appears to me that is what the ctrl-a followed by the l command should do. I've also tried inserting a count before ctrl-a l, which didn't work either. I realize I can summon individual items, but that's far too tedious to build a complete set.
Perhaps someone could just send me a very advanced/complete Ironband save file.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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In V, at least, C-a l is supposed to do what you want. However, in a cryptic fashion, it only learns about objects whose level is at most the count given before the command. So, 0100 C-a l should do the trick in Ironband. Is that not working for you?Comment
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No it's not. That's exactly what I tried, and also every minor variation of that. It seems to do absolutely nothing.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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Code:k_ptr->everseen = TRUE;
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There isn't code to support exaxctly what you want to do (although that would be a great wizard mode command to add, so I will put it in NPP 060).
You would have to add some code and re-compile the game to do what you want.
The complete list of wizard mode commands in NPP 0.5.4 (Ironband is probably slightly different) is:
" Create spoilers
? Help
a Heal, cure, and restore the player
b Teleport to target
c create a specific item
C create a specific artifact
d wizard light the dungeon, cast detection spell
D re-draw the dungeon (priest alter reality spell)
e edit the character
f *Identify* an item
F create a specific feature
g create a good item
h recalculate hitpoints
i mass identify with a radius of 3
j jump to another dungeon level of the players choice
k self knowledge
l identify and locate all objects in the dungeon
m magic map the dungeon
M create 15 random normal items
n summon a specific monster
o edit an object
p phase door the player
q query the dungeon
R create a specific monster
s summon a random monster
t teleport the player
u unhide all monsters
v create a very good item
w wizard light the dungeon
x increase player experience
z zap monsters (cast a banishment spell)
_ look at monster flow
/ Show all monster flows
You could jump to level 127, and use M to start creating objects, and then i to identify them, then 'c' to create specific, rare objects such as power dragon scale mail. That will eventually give you what you need.
Do you ever use a compiler? I could give you the code to insert that will accomplish what you need.NPPAngband current home page: http://nppangband.bitshepherd.net/
Source code repository:
https://github.com/nppangband/NPPAngband_QT
Downloads:
https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57Comment
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It looks as if V's and NPP's handling of the aware and everseen flags changed over the years. As a quick hack, if you add
Code:k_ptr->everseen = TRUE;
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NPPAngband current home page: http://nppangband.bitshepherd.net/
Source code repository:
https://github.com/nppangband/NPPAngband_QT
Downloads:
https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57Comment
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I have Dev-C++ installed on my laptop, but never attempted compiling anything as remotely complex as Angband. IMO it (know all items/flavors) would fit better with the cheat options than debug mode, or both. Also, "know all terrains" might be nice.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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l: wizard look mode. Like normal look, except if you are looking at a square and type a character, you create that thing on the square (e.g. wall, edged weapon, dragon). Pressing (space) increments it to the next thing with that symbol, (tab) re-rolls the thing of that type (e.g. a new shortsword), (backspace) toggles permanent light on that square. This is how the tutorial was created, and is great for testing.
f: forget all items, monsters, map, the fact you have been in debug mode... (useful for creating interesting starting savefiles for tournaments)
I also have a screen of debug options that are only available in debug mode, which include:
Continually display all monsters
Continually display all noise levels
Continually display all scent levels
Continually display all light levels
Show all skill rolls
Timestop (Don't allow monsters to get a turn)
As well as all the standard cheat mode things...
Here is a screenshot of me displaying all noise levels (I can't explain how useful this was for debugging!):
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