- Make all traps visible by default when lit, by calling pick_trap() at the end of place_trap()
- Make traps deadlier, especially at high levels
- Get rid of trap detection spells and items
- Get rid of disarming spells
- Make disarming items rarer and more expensive
IMO this would allow traps to be made much more interesting as a game mechanic.
(FWIW I'm trying out something like this in branch of my ToME clone repo on Gitorious. Currently it just has the first change, and ToME traps already cover the second pretty well, but there might be other changes in the works.)
- Make traps deadlier, especially at high levels
- Get rid of trap detection spells and items
- Get rid of disarming spells
- Make disarming items rarer and more expensive
IMO this would allow traps to be made much more interesting as a game mechanic.
(FWIW I'm trying out something like this in branch of my ToME clone repo on Gitorious. Currently it just has the first change, and ToME traps already cover the second pretty well, but there might be other changes in the works.)
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