I'd love to add the Shockbolt tiles to Sil, and am looking into it. Shockbolt has kindly offered to look into making the extra tiles I'd need, but first I want to check that it is possible to get it to work. I plan to borrow code from V to do this, so I thought I'd check out the tiles in a current version of V. However, this has left me puzzled.
I've just had my first hands-on experience with them by downloading the 3.4.0 RC version for Mac. This has a native UI menu with choice of graphics set and font face/size. However, the size of the tiles seems to be completely determined by the font size, which is measured in points. This leads to non-square tiles which are also rather arbitrary sizes, leading to rescaling of the original Shockbolt images. Strangely their aspect ratio skews towards wider and wider as I make the point size bigger.
When I try to enlarge/reduce the main window by dragging the bottom right corner, it doesn't add or subtract rows/columns, but scales the graphics. This allows me to produce roughly square tiles of roughly the right size, but I'd rather be able to have perfect squares at natural sizes (e.g. 32x32, 64x64, 96x96, 128x128). I'd also rather be able to have multiple characters of text per tile space. I seem to recall that it used to be much more like that. Is this still possible? Are there reasons for the change? Is this the same on the Windows/Linux ports?
I've just had my first hands-on experience with them by downloading the 3.4.0 RC version for Mac. This has a native UI menu with choice of graphics set and font face/size. However, the size of the tiles seems to be completely determined by the font size, which is measured in points. This leads to non-square tiles which are also rather arbitrary sizes, leading to rescaling of the original Shockbolt images. Strangely their aspect ratio skews towards wider and wider as I make the point size bigger.
When I try to enlarge/reduce the main window by dragging the bottom right corner, it doesn't add or subtract rows/columns, but scales the graphics. This allows me to produce roughly square tiles of roughly the right size, but I'd rather be able to have perfect squares at natural sizes (e.g. 32x32, 64x64, 96x96, 128x128). I'd also rather be able to have multiple characters of text per tile space. I seem to recall that it used to be much more like that. Is this still possible? Are there reasons for the change? Is this the same on the Windows/Linux ports?
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