Angband 3.4-dev comes with this new tileset. It looks great, albeit unfinished, and after doing some testing, I've got a few questions.
The licence:
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Before today, it was clearly stated that the tileset could only be used in V, meaning that no more variant could be created from the current V code anymore. The new statement in copying.txt is less restrictive, but still too vague.
This still doesn't say if you can use the tileset in variants, just that the author can draw tiles for variants and add them in V as an universal 64x64 tileset. The problem is that some code has been added as part of the core of V code (mostly the latest additions from Bluebaron: graphics.txt, handling of alphablending and double-height tiles).
So what about variants? Can we use the tileset "as it is" in our variants? I bet the author won't have the time to redraw all tiles for all variants in the world... and for all new ones. Or will we have to remove the tileset in variants?
Universal 64x64 tileset:
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What's the current state of this tileset in V? How many tiles have been remapped from the 32x32 tileset and how many are left?
Display problems:
----------------
It seems that the cursor is not correctly updated when checking something with a double-height tile. Any idea why?
The licence:
-----------
Before today, it was clearly stated that the tileset could only be used in V, meaning that no more variant could be created from the current V code anymore. The new statement in copying.txt is less restrictive, but still too vague.
Permission is granted to:
[...]
- use the tileset with in-development and released versions of Angband
- incorporate tiles designed by the author for variants of Angband and use and distribute them with Angband under the terms above
Permission is not granted to:
[...]
- use or distribute the tileset with other games or projects
[...]
- use the tileset with in-development and released versions of Angband
- incorporate tiles designed by the author for variants of Angband and use and distribute them with Angband under the terms above
Permission is not granted to:
[...]
- use or distribute the tileset with other games or projects
So what about variants? Can we use the tileset "as it is" in our variants? I bet the author won't have the time to redraw all tiles for all variants in the world... and for all new ones. Or will we have to remove the tileset in variants?
Universal 64x64 tileset:
----------------------
What's the current state of this tileset in V? How many tiles have been remapped from the 32x32 tileset and how many are left?
Display problems:
----------------
It seems that the cursor is not correctly updated when checking something with a double-height tile. Any idea why?
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