Compiling NPP on Ubuntu questions

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  • nppangband
    NPPAngband Maintainer
    • Dec 2008
    • 926

    #46
    Pretty much as you say. The font is a different button, just to the left of options. I first start a new character, and this is what happens.

    I first click options, and the game says it is currently using 8x8 graphics. All the colors in the town are normal. There are other choices for bigtile mode. But for graphics, there are 4 buttons, none, 8x8, 16x16, and 32x32. I try each of the 3 sets of tiles, but the town just displays normal ASCII. If I select "none", the town walls all turn light red (I checked the colors menu at this point, all colors looks normal). If I select any of the tilesets, the town colors go back to normal, but no graphics are displayed. It does not give any message indicating it failed to load a graphics file, even though the code in main.sdl says it should if the files fail to load.

    If there is no simple solution, I guess it isn't much of an issue. As soon as NPP 0.5.4 is finalized I plan on implementing all of the latest *main* files from Angband. I don't want to spent too much time tinkering this if the problem is going to be wiped out in a couple weeks anyway. I didn't know if there was a special command to compile/run the game with graphics or not.

    Thanks for any help/advice you may have to offer.
    NPPAngband current home page: http://nppangband.bitshepherd.net/
    Source code repository:
    https://github.com/nppangband/NPPAngband_QT
    Downloads:
    https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

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    • Magnate
      Angband Devteam member
      • May 2007
      • 5110

      #47
      Sorry, I don't have any idea what is going on here. It can't be a failure to find the tiles, or you would get the error message. So I don't know why they aren't displaying properly. Someone who understands the tiles code will need to build NPP and debug it.
      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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