1) Ring of Light
An unidentified aware Ring of Light appears as "a Ring of Light <, +1>". Shouldn't it be "a Ring of Light <+1>" until identified?
See obj_desc_pval().
2) Randart jewelry
An unidentified aware "special" randart ring/amulet will give away its bonuses (pval, tohit, todam, toac), since showing bonuses on aware jewelry is based on fixed values of object kind... and templates for special artifacts don't have bonuses set.
See object_this_pval_is_visible(), object_attack_plusses_are_visible() and object_defence_plusses_are_visible().
An unidentified aware Ring of Light appears as "a Ring of Light <, +1>". Shouldn't it be "a Ring of Light <+1>" until identified?
See obj_desc_pval().
2) Randart jewelry
An unidentified aware "special" randart ring/amulet will give away its bonuses (pval, tohit, todam, toac), since showing bonuses on aware jewelry is based on fixed values of object kind... and templates for special artifacts don't have bonuses set.
See object_this_pval_is_visible(), object_attack_plusses_are_visible() and object_defence_plusses_are_visible().
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