Brutal!
Have you considered the risk/reward ratios for uniques as part of what makes them interesting? I'm more willing to go after an enemy if it has a good drop and gives lots of experience, even if it's a more challenging fight. Whereas I'd have very little motive to go after Guntur here, especially since she doesn't move.
To my mind, it seems like it ought to be relatively easy to decide on a drop quality and experience payout based on the monster's calculated power level. However I might well be missing subtleties.
(Also, there's a grammar bug in that monster memory -- "remains" should be "remain" since she's killed multiple ancestors. That of course is not your problem)
Have you considered the risk/reward ratios for uniques as part of what makes them interesting? I'm more willing to go after an enemy if it has a good drop and gives lots of experience, even if it's a more challenging fight. Whereas I'd have very little motive to go after Guntur here, especially since she doesn't move.
To my mind, it seems like it ought to be relatively easy to decide on a drop quality and experience payout based on the monster's calculated power level. However I might well be missing subtleties.
(Also, there's a grammar bug in that monster memory -- "remains" should be "remain" since she's killed multiple ancestors. That of course is not your problem)
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